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Xenosaga III keeps getting dark in DX11
#1
Xenosaga III is a great game, but there's something I haven't been able to figure out. Often when running near someone or in cutscenes with multiple characters, the screen will go dark and the characters' hair colors will go super bright. I've played around with all the settings I can think of but I've had no luck fixing it. I tried the solution shown on the game's pcsx2 wiki page, but that didn't work either. I'm hoping somebody here has figured it out. This happens in DX11 mode. It's fine in DX9, but DX9 runs slower. Still playable, but it's very noticeable. My specs and settings as well as a screenshot of the issue are included below:

Cybertron XPredatorX
AMD FX-6300 processor t7uat 3.8 Ghz
16 GB RAM
Windows 8.1
AMD Radeon R7 370 graphics card 2GB RAM


Attached Files Thumbnail(s)
               
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#3
PCSX2 wiki for the game states: Enable DX9 or Enabling Alpha and Half-pixel Offset (should remove issue along side of screen) along with a TC Offset Y of 1000 (in the configuration menu of HW hack) fix the shadows and the screen being too dark problems.
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#4
(06-29-2018, 10:18 AM)BloodyBonzai Wrote: PCSX2 wiki for the game states: Enable DX9 or Enabling Alpha and Half-pixel Offset (should remove issue along side of screen) along with a TC Offset Y of 1000 (in the configuration menu of HW hack) fix the shadows and the screen being too dark problems.

I tried that but it didn't work, I tried it several times, in fact. Is there any other way? And here's the code that was requested:

Code:
PS2RNA: sceSifAllocIopHeap(266304) ret=0x000e5200
PS2RNA: sceSifAllocIopHeap(2256) ret=0x00126300
PS2RNA: sceSifAllocIopHeap(16448) ret=0x00126c00
EE Work Size 2624, 0
IOP Work Size 12416, 0
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
DVCI: CD/DVD-ROM Image opened.
DVCI: CD/DVD-ROM Image opened.
Frame buffer size set to  640x1280 (1280x2560)
DVCI: "000b8182.00002659" opened. LSN=754050, Size=9817[sector]
DVCI: "000b8182.00002659" opened. LSN=754050, Size=9817[sector]
loadelf: fname cdrom0:¥OV02.OVL;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥OV02.OVL;1
0 00a7f000 0004a0d4 .....
Loaded, cdrom0:¥OV02.OVL;1
start address 0x120008
gp address 00000000
DVCI: "000981e9.00000947" opened. LSN=623081, Size=2375[sector]
DVCI: "000981e9.00000947" opened. LSN=623081, Size=2375[sector]
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#5
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#6
(06-29-2018, 04:29 PM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
Code:
Pasted emulog goes here
[ /code]
Code:
PS2RNA: sceSifAllocIopHeap(266304) ret=0x000e5200
PS2RNA: sceSifAllocIopHeap(2256) ret=0x00126300
PS2RNA: sceSifAllocIopHeap(16448) ret=0x00126c00
EE Work Size 2624, 0
IOP Work Size 12416, 0
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
DVCI: CD/DVD-ROM Image opened.
DVCI: CD/DVD-ROM Image opened.
Frame buffer size set to  640x1280 (1280x2560)
DVCI: "000b8182.00002659" opened. LSN=754050, Size=9817[sector]
DVCI: "000b8182.00002659" opened. LSN=754050, Size=9817[sector]
loadelf: fname cdrom0:¥OV02.OVL;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥OV02.OVL;1
0 00a7f000 0004a0d4 .....
Loaded, cdrom0:¥OV02.OVL;1
start address 0x120008
gp address 00000000
DVCI: "000981e9.00000947" opened. LSN=623081, Size=2375[sector]
DVCI: "000981e9.00000947" opened. LSN=623081, Size=2375[sector]
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#7
full file, please.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#8
(06-29-2018, 04:43 PM)jesalvein Wrote: full file, please.

Code:
PCSX2 1.5.0-20180622012234 - compiled on Jun 22 2018
Savestate version: 0x9a0d0000

Host Machine Init:
Operating System =  Microsoft Windows 8.1  (build 9600), 64-bit
Physical RAM     =  16365 MB
CPU name         =  AMD FX(tm)-6300 Six-Core Processor
Vendor/Model     =  AuthenticAMD (stepping 00)
CPU speed        =  3.817 ghz (6 logical threads)
x86PType         =  Standard OEM
x86Flags         =  178bfbff 3e98320b
x86EFlags        =  2fd3fbff

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. FMA
SSE4a 

Reserving memory for recompilers...

Loading plugins from E:\Games\- emulators\PCSX2 1.5\plugins...
Bound   GS: GSdx32-SSE4.dll [GSdx 20180622012234 (MSVC 19.00 SSE4.1/AVX) 1.1.0]
Bound  PAD: LilyPad.dll [LilyPad (20180622012234) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20180622012234 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20180622012234 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20180622012234 0.7.0]
Bound   FW: FWnull.dll [FWnull Driver 20180622012234 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20180622012234 0.5.0]
Plugins loaded successfully.

(GameDB) 9593 games on record (loaded in 354ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
Opening CDVD
isoFile open ok: E:\Games\Sony Playstation 2\iso\Xenosaga Episode III - Also sprach Zarathustra (Disc 1).iso
Image type  = DVD
isoFile: Invalid layer1 Primary Volume Descriptor
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (1915928 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:0
McdSlot 0 [File]: E:\Games\- emulators\PCSX2 1.5\memcards\xenosaga3\xenosaga3-1.ps2
McdSlot 1 [File]: E:\Games\- emulators\PCSX2 1.5\memcards\xenosaga3\xenosaga3-2.ps2
GSdx Lookup CRC:0
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA     v02.20(10/02/2006)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x1280 (1024x2560)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
 <20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr  7 2005 21:09:14
  CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.89;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_213.89;1) Game CRC = 0x2088950A, EntryPoint = 0x00120008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.89;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC


IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 (C) Sony Computer Entertainment Inc. 

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_213.89;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_213.89;1
1 00120000 001f9838 ................................
2 00319880 00237a90 .....................................
3 00a80000 00005570 .
Loaded, cdrom0:¥SLUS_213.89;1
start address 0x120008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00120008 about to get recompiled. Load patches first.
Get Reboot Request From EE
GSdx Lookup CRC:2088950A
GSdx Lookup CRC:2088950A
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver. 2.2

    Copyright 1999-2002 (C) Sony Computer Entertainment Inc. 

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IOP¥SIO2MAN.IRX;1 args 0 arg 
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IOP¥MCMAN.IRX;1 args 0 arg 
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥IOP¥MCSERV.IRX;1 args 0 arg 
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥IOP¥PADMAN.IRX;1 args 0 arg 
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IOP¥LIBSD.IRX;1 args 0 arg 
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IOP¥SDRDRV.IRX;1 args 0 arg 
SDR driver version 4.0.1 (C) SCEI
 Exit rsd_main 
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥IOP¥CRI_ADXI.IRX;1 args 19 arg sdinit=0
CRI ADX Driver Ver.9.61(Sep 20 2005 13:41:25)
CRI ADX Driver : sceSdInit Call = 0
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority  = 39
CRI ADX Driver : DTX Thread Priority  = 48
CRI ADX Driver : SPU CORE Number = 2
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:¥IOP¥SNDFI.IRX;1 args 0 arg 
SNDF Driver Ver 2.27k(Jan 31 2006 14:50:59)
loadmodule: id 32, ret 2
loadmodule: fname cdrom0:¥IOP¥IOPSUB.IRX;1 args 0 arg 
loadmodule: id 33, ret 0
Unknown device 'cdrom_stm'
Known devices are  mc:(Memory Card)  cdrom:(CD-ROM )  rom:(ROM/Flash)  tty:(CONSOLE) 
PS2RNA: sceSifAllocIopHeap(266304) ret=0x000e5200
PS2RNA: sceSifAllocIopHeap(2256) ret=0x00126300
PS2RNA: sceSifAllocIopHeap(16448) ret=0x00126c00
EE Work Size 2624, 0
IOP Work Size 12416, 0
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
DVCI: CD/DVD-ROM Image opened.
DVCI: CD/DVD-ROM Image opened.
Frame buffer size set to  640x1280 (1280x2560)
DVCI: "000b8182.00002659" opened. LSN=754050, Size=9817[sector]
DVCI: "000b8182.00002659" opened. LSN=754050, Size=9817[sector]
loadelf: fname cdrom0:¥OV02.OVL;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥OV02.OVL;1
0 00a7f000 0004a0d4 .....
Loaded, cdrom0:¥OV02.OVL;1
start address 0x120008
gp address 00000000
DVCI: "000981e9.00000947" opened. LSN=623081, Size=2375[sector]
DVCI: "000981e9.00000947" opened. LSN=623081, Size=2375[sector]

When I move from a place where it's too dark to where it's normal or back, even within the same area, there aren't any lines of code generated in the log.
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#9
what if you give ogl renderer a try ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#10
I have, it's slower than the other plugins and I don't know how to speed it up. DX9 is slow too, and again, I don't know how to speed it up.
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