08-02-2016, 01:35 PM
status=5;
version=1.5.0;
console=PS2;
crc=800E3E5A;
img_t=empty;
img_f=empty;
wikiurl=Link;
version=1.5.0;
console=PS2;
crc=800E3E5A;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
empty
Yakuza 2 [SLES 55242] (E)
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08-02-2016, 01:35 PM
status=5;
version=1.5.0; console=PS2; crc=800E3E5A; img_t=empty; img_f=empty; wikiurl=Link; Code: empty
PC Specs:
CPU: Intel Core i5 2500K @ 4.2Ghz GPU: Nvidia Geforce GTX660 (NVIDIA 368.22 drivers) BIOS Used: Europe v01.70(27/02/2003) Console Build Description: PCSX2 1.5.0 GIT rev e329b6f (build bot 1065) EE/VU Clamp modes: Full/Extra+Preserve Sign EE/VU Rounding: Chop/Chop GSdx: OpenGL hardware Scaling x3 Accurate Date Blending Unit Accuracy: High CRC level: Partial (OpenGL) Speedhacks Used: Recommended,MTVU Gamefixes Used: N/A Amount of testing done (little/medium/much/completed-game): little Comments: Works fine Bugs: Has a depth of field effect and a coloring effect. DoF doesn't work properly on OpenGL, it gets applied to the whole screen if scaling is used instead of just the background, and nowhere if native is used. The CRC hack removes it completely. The coloring effect seems to try and give the game a washed-out look, but it seems it only gets applied in certain angles. It seems to work only in SW mode. Scaling causes the usual offset bugs in light sources 5x scaling CRC none: 5x scaling CRC partial: Native CRC partial: Software renderer: Status Playable |
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