Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Yakuza graphical error in opening
#1
The first in-game segment of Yakuza (the cutscene with the dead body and the ring) has me experiencing an odd visual quirk that I'm clueless as to how to fix. Whenever the lightning strikes, the screen is briefly offset and two crossed lines appear over the screen. 

[Image: ESdt7zh.jpg]

What steps can I take to get this fixed?


Thanks in advance!
Reply

Sponsored links

#2
In order to help you further with your problem, please make sure the following are all provided.
  • Your hardware specs - CPU, Graphics Card, Memory, Operating System.
  • The version of PCSX2 you are using.
  • Any non default settings you are using.
  • What games you are trying to play and if you are playing them from ISO or DVD.

Thank You.

Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#3
Play at the PS2's native resolution.

You can also try changing the graphics plugin or changing the texture filtering, but besides playing at 1x I don't think it goes away.
Reply
#4
If this is a FMV, there is a switch to software renderer when a FMV plays option. Since software renderers always run at native that'll solve the line problem, and it should swap back to hardware when gameplay begins again.
Mobo: ASUS Prime Z370-A
CPU: Intel i7-8700K (3.7 GHz)
RAM: G.Skill TridentZ RGB Series, 2x8 GB DDR4 (3000 MHz)
GPU: EVGA GeForce GTX 1070Ti FTW2 (8 GB)

Oh yeah Red Pandas are cool too.

Reply
#5
Hardware:

CPU - Processor Intel® Core™ i5-4570 CPU @ 3.20GHz, 3201 Mhz, 4 Core(s), 4 Logical Processor(s)
Graphics Card - GeForce GTX 1070
Memory 12.288 GB RAM
OS - Windows 7 64-bit

My version of PCSX2 is v1.5.0-dev-2286-g41c49faa8

My settings:
[Image: Pxg9szv.png][Image: uZr6WOi.png][Image: 3IMyXDB.png][Image: Y2gPees.png]

And my emulog:
Code:
PCSX2 1.5.0-20180213122600 - compiled on Feb 13 2018
Savestate version: 0x9a0d0000

Host Machine Init:
Operating System =  Microsoft Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit
Physical RAM     =  12232 MB
CPU name         =  Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz
Vendor/Model     =  GenuineIntel (stepping 03)
CPU speed        =  3.199 ghz (4 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 7ffafbff
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from C:\Program Files (x86)\pcsx2\plugins...
Bound   GS: GSdx32-AVX2.dll [GSdx 20180213122600 (MSVC 19.00 AVX2/AVX2) 1.1.0]
Bound  PAD: LilyPad.dll [LilyPad (20180213122600) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20180213122600 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20180213122600 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20180213122600 0.7.0]
Bound   FW: FWnull.dll [FWnull Driver 20180213122600 0.7.0]
(GameDB) 9714 games on record (loaded in 167ms)
Bound DEV9: DEV9null.dll [DEV9null Driver 20180213122600 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Program Files (x86)\pcsx2\isos\Yakuza (USA).iso
Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (2144000 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1070/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 388.71
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_viewport_array is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Program Files (x86)\pcsx2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Program Files (x86)\pcsx2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA     v01.60(07/02/2002)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x1280 (4096x10240)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
 <20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.48;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLUS_213.48;1) Game CRC = 0x388F687B, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.48;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
LilyPad: Warning! No controls are bound to a currently attached device!
Please attach a controller that has been setup for use with LilyPad or go to the Plugin settings and setup new controls.

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_213.48;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_213.48;1
0 00100000 00056300 ......
Loaded, cdrom0:¥SLUS_213.48;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
LilyPad: A device(XInput Pad 0) has been attached with bound controls.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Not found Cheats file: C:\Program Files (x86)\pcsx2\cheats\388F687B.pnach
Overall 0 Cheats loaded
Overall 0 Widescreen hacks loaded
(Wide Screen Cheats DB) Patches Loaded: 0
Get Reboot Request From EE
GSdx Lookup CRC:388F687B
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
end           = 006ECB80
SDR driver version 4.0.1 (C) SCEI
 Exit rsd_main 
CRI ADX Driver Ver.9.44sega(Sep 18 2005 19:59:06)
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority  = 39
CRI ADX Driver : DTX Thread Priority  = 48
CRI ADX Driver : SPU CORE Number = 2
CRI ADX Driver : sceSdInit(SD_INIT_COLD) call.
SNDF Driver Ver 2.26(Aug  2 2005 18:41:26)
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
Unknown device 'hdd'
Known devices are  cdrom:(CD-ROM )  rom:(ROM/Flash)  tty:(CONSOLE) 
Unknown device 'hdd'
SRD: 64bit Host filesystem.
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 50 Programs, 28 Pipelines
Plugins closed successfully.
Suspending single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:388F687B
Saving GS
Closing GS
Delete 0 Shaders, 34 Programs, 28 Pipelines
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:388F687B
Loading GS
HLE Notice: ELF does not have a path.

Opening plugins...
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Program Files (x86)\pcsx2\isos\Yakuza (USA).iso
Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (2144000 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Program Files (x86)\pcsx2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Program Files (x86)\pcsx2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA     v01.60(07/02/2002)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:393Mhz, cpuclk:295Mhz detected)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
 <20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

Patches: No CRC found, using 00000000 instead.
LilyPad: Warning! No controls are bound to a currently attached device!
Please attach a controller that has been setup for use with LilyPad or go to the Plugin settings and setup new controls.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.48;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLUS_213.48;1) Game CRC = 0x388F687B, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.48;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_213.48;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_213.48;1
0 00100000 00056300 ......
Loaded, cdrom0:¥SLUS_213.48;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Not found Cheats file: C:\Program Files (x86)\pcsx2\cheats\388F687B.pnach
Overall 0 Cheats loaded
Overall 0 Widescreen hacks loaded
(Wide Screen Cheats DB) Patches Loaded: 0
Get Reboot Request From EE
GSdx Lookup CRC:388F687B
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
end           = 006ECB80
SDR driver version 4.0.1 (C) SCEI
 Exit rsd_main 
CRI ADX Driver Ver.9.44sega(Sep 18 2005 19:59:06)
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority  = 39
CRI ADX Driver : DTX Thread Priority  = 48
CRI ADX Driver : SPU CORE Number = 2
CRI ADX Driver : sceSdInit(SD_INIT_COLD) call.
SNDF Driver Ver 2.26(Aug  2 2005 18:41:26)
Unknown device 'hdd'
Known devices are  cdrom:(CD-ROM )  rom:(ROM/Flash)  tty:(CONSOLE) 
Unknown device 'hdd'
SRD: 64bit Host filesystem.
LilyPad: A device(XInput Pad 0) has been attached with bound controls.
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: C:\Program Files (x86)\pcsx2\sstates\SLUS-21348 (388F687B).00.p2s
MTVU speedhack is enabled, saved states may not be stable
Saving GS
Saving PAD
Saving SPU2
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 53 Programs, 28 Pipelines
Plugins closed successfully.
(gzipThread) Data saved to disk without error.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...


And unfortunately it is not an FMV - it is the first cutscene rendered in-game.

EDIT: Oh, also I'm using an ISO.
Reply
#6
Unrelated, but why have you done that with the EE slider? Did you not read the red text underneath it? You are just making things harder on your computer for no gain. There's absolutely no point in doing that with this game.
[Image: ref_sig_anim.gif]
Like our Facebook Page and visit our Facebook Group!
Reply
#7
(03-26-2018, 11:13 PM)refraction Wrote: Unrelated, but why have you done that with the EE slider? Did you not read the red text underneath it? You are just making things harder on your computer for no gain. There's absolutely no point in doing that with this game.

It had some effect on another game I was trying out in the past (I forget which one) and I guess I just forgot to set it back to normal.  Blush
Reply
#8
Update:
Messing with the settings, I managed to fix this by turning off Half-Pixel Offset. Now according to the wiki this causes ghosting, but I thought it'd be constructive to let others know how I fixed this particular issue.

Edit:
To be even constructive, I'm going to post pictures for how half-pixel offset affects this issue.

Normal (Vertex):
[Image: kCKJTa5.jpg]
A sort of "window" effect, with perpendicular lines surrounded by a border around the image.


Special (Texture):
[Image: zUIQAwB.jpg]
A single, less distinct line down the middle.

Special (Texture - Aggressive)
[Image: xXVpVet.jpg]
Almost identical to the Special (Texture) one, though the line could be a bit more distinct.

Incidentally, the wiki refers to a "semi-transparent line in the middle of the screen" and suggests changing the texture filtering to fix it. However, I found that it had no effect in this case.
Reply




Users browsing this thread: 1 Guest(s)