04-21-2010, 03:28 AM
Well, I've looked around here, and tried a thousand different settings, and still can't figure out why it's doing this.
Essentially, there are times, always after the camera jumps from one angle to another, that the whole screen (background and foreground, characters, objects, and everything else, in battle, out of battle) gets ... out of focus. It goes from this....
Image 1.bmp (Size: 465,17 KB / Downloads: 720)
to this.
Image 2.bmp (Size: 467,88 KB / Downloads: 643)
Also, the further into the background you go, the worse it gets; objects immediately in front of the camera aren't too bad, but the farthest objects can be totally blurred out - like this.
Image 3.bmp (Size: 466,4 KB / Downloads: 615)
And at some point, it may go back to normal. Note - this doesn't seem to affect gameplay/framerate at all.
I have tried many plugins - Gdsx 0.1.13/14/15 on Direct3d 9/10/11 hardware, with many different resolutions, and ZeroGS 0.97.1 (with the FFX hack), all the options attached to these plugins, and toyed with every speed setting I've used that might possibly affect the graphics. Any clues, folks?
Essentially, there are times, always after the camera jumps from one angle to another, that the whole screen (background and foreground, characters, objects, and everything else, in battle, out of battle) gets ... out of focus. It goes from this....
Image 1.bmp (Size: 465,17 KB / Downloads: 720)
to this.
Image 2.bmp (Size: 467,88 KB / Downloads: 643)
Also, the further into the background you go, the worse it gets; objects immediately in front of the camera aren't too bad, but the farthest objects can be totally blurred out - like this.
Image 3.bmp (Size: 466,4 KB / Downloads: 615)
And at some point, it may go back to normal. Note - this doesn't seem to affect gameplay/framerate at all.
I have tried many plugins - Gdsx 0.1.13/14/15 on Direct3d 9/10/11 hardware, with many different resolutions, and ZeroGS 0.97.1 (with the FFX hack), all the options attached to these plugins, and toyed with every speed setting I've used that might possibly affect the graphics. Any clues, folks?