(11-02-2011, 11:32 PM)gregory Wrote: If you have the same issue as GSdx then it probably the same issue. Gabest did a change on the clutbuffer management. If I'm correct it wrap the buffer address which is not done on ZZogl and it drop the MSB bit of CSA.
The issue's different. In GSdx the colours are fine but some layering or blending seems wrong: the mahjong tiles are blank and some other art appears to be layered in the wrong order. FWIW I can now get this game to work almost flawlessly in ZeroGS by creating a savestate on the title screen and reloading it until the main menu displays correctly (the corruption doesn't always happen with that plugin). If it doesn't corrupt then there will never be any corruption. This doesn't work for ZZogl, where the main menu is always fine but the rest of the game corrupts.
EDIT: Ah, I see the clut and the apparent priority problems are releated. Sorry for my lack of technical expertise, I had not seen the latest source updates when I posted.