02-26-2009, 10:57 AM
I don't know. It should be possible with some work with vcproj file (needed files should be included).
ZZogl -- Zero GS KOSMOS fork
|
02-26-2009, 10:57 AM
I don't know. It should be possible with some work with vcproj file (needed files should be included).
02-26-2009, 02:42 PM
i was always with zerogs than directx plugin i feel opengl can do better work than dx
anyway plz man we need you keep the good working by the way u know the issuses in sonic unleashed and jackychan adventure and digimon rumble arena 2???? thanx man
02-26-2009, 05:07 PM
No, I haven't. I does not own this games. What's the issues?
Great!Another plugin.Good Luck with it.I prefer OpenGL more than DirectX
legends8 Wrote:i was always with zerogs than directx plugin i feel opengl can do better work than dx100% agreed.DirectX is by MS so it fails.OpenGL is far better and stable in my view
CPU: Intel Core i7-10700K 3.8 GHz (Turbo 5.1 GHz)
GPU: Nvidia GeForce RTX 3070 (8 GB) RAM: Corsair 32GB KIT DDR4 3200MHz CL16 Vengeance LPX MOBO: Asus TUF GAMING Z490-PLUS OS: Windows 10 Pro 64-bit
02-26-2009, 06:35 PM
Ok, let's stop posting useless things ok? For those you can go over to the chatterbox. This is a support forum
wow, just noticed this plugin, keep up the great work on this going to try and compile on windows see if I can
yeah well no luck tried compiling rev 42 and i get 1>..\targets.cpp(20) : fatal error C1083: Cannot open include file: 'Cg/cg.h': No such file or directory and other header files missing
02-26-2009, 09:51 PM
Really? And you was able to compile ZeroGS OGL?
Maybe this guide will help? http://bobobobo.wordpress.com/2008/01/22...variables/
02-26-2009, 10:26 PM
well i was NOT able to compile it, but there's like 2 header files it's missing, i'll take a look at that link you posted
ok i added the include for Cg file, but there's a lot of errors floating around now i updated the svn to 45 and there's around 300 errors while compiling like :
1>C:\Program Files\Microsoft SDKs\Windows\v6.0A\include\GL/gl.h(1157) : error C2146: syntax error : missing ';' before identifier 'glBindTexture' i guess you're still modifying the files whoops sorry about the double post
02-27-2009, 12:28 AM
This is still OpenGL library. But this one is known: somewhere I should add Windows.h linbrary before gl.h. What was the file, it trying to compile? zerogs.h from targets.cpp? Then add
#include <windows.h> here, at line 27, for example. |
« Next Oldest | Next Newest »
|