06-10-2010, 05:33 PM
Forgive my lack of knowledge on this topic, I'm fairly new to the emulation scene.
Every time I try to load a game (Legaia 2) I hit a zzogl error followed by a segmentation fault that shuts down the program. I'm running pcsx2 off an iso dump rather than the disk, I've downloaded zzogl 21.204 and run the app on pcsx2 (v. 0.9.6), and I've enabled the "No logarphmic Z" graphics config option.
Any help or advice would be greatly appreciated.
System specs are:
Mac OSX 10.6.3
2.8 GHz Intel Core 2 Duo
2 GB 667 MHz DDr2 SDRAM
ATI Radeon HD 2600 pro w/256 mem
The full error log is this:
ZZogl: you have Direct Rendering!
ZZogl: Using multitexturing
ZZogl: Maximun texture size is 8192 for Tex_2d and 8192 for Tex_NV
ZZogl: Disabling MRT depth writing
ZZogl: Creating effects
ZZogl: Creating extra effects
ZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: using full shaders
ZZogl: initialization successful
ZZogl: Disabling MRT depth writing
pcsx2.sh: line 2: 46325 Segmentation fault ./pcsx2
Every time I try to load a game (Legaia 2) I hit a zzogl error followed by a segmentation fault that shuts down the program. I'm running pcsx2 off an iso dump rather than the disk, I've downloaded zzogl 21.204 and run the app on pcsx2 (v. 0.9.6), and I've enabled the "No logarphmic Z" graphics config option.
Any help or advice would be greatly appreciated.
System specs are:
Mac OSX 10.6.3
2.8 GHz Intel Core 2 Duo
2 GB 667 MHz DDr2 SDRAM
ATI Radeon HD 2600 pro w/256 mem
The full error log is this:
ZZogl: you have Direct Rendering!
ZZogl: Using multitexturing
ZZogl: Maximun texture size is 8192 for Tex_2d and 8192 for Tex_NV
ZZogl: Disabling MRT depth writing
ZZogl: Creating effects
ZZogl: Creating extra effects
ZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: using full shaders
ZZogl: initialization successful
ZZogl: Disabling MRT depth writing
pcsx2.sh: line 2: 46325 Segmentation fault ./pcsx2