ZeroGS OGL patch
#11
(12-24-2008, 03:42 PM)icemann Wrote: Me or Zeydlitz you speaking to? As I`m not a coder and was taking a total guess.

Yupp, it was for u, makes me laugh what u've wrote. Shouldn't talk bout things u ain't got any knowledge. Blush
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#12
Good thing your banned. Would have a few choice words to say after that comment.

No`one likes an arogant one.
Old habits die hard - System Shock
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#13
To bring this thread back to the original trak a bit, thought I'd note that all the changes in ZeroGS in this patch are currently in playground svn. Smile
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#14
But you get a segfault with the newest ZeroGS.

i'm using nvidia 177.82
and compiled by myself, maybe i should try your binarys.

Edit: with debug

pcsx2: GSmain.cpp:603: s32 GSopen(void*, char*, int): Assertion `GSirq != __null' failed.
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#15
I think it's not a patch fault. But it's really weird behavior.

The gs open worked like:

in GS.cpp (pcsx2 main) gsOpen start.
it calls GSirqCallback, which SHOULD be zerogs GSirqCallback, I could not check it now, but if it is not, we have a bug.
GSirqCallback in GSmain.cpp (zerogs code) set GSirq() to gsIrq()
And then assertion GSirq != null happened.

Well, gsIrq() probably was set to null in pcsx2 code, than it's pcsx2 bug.
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#16
Ha Laugh
i did know it, because it was so sudden and the plugin hasn't a update and this happens with old zeroGS versions too.
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#17
This gsirq error appeared somewhere between 0.9.4 and latest svn(i'll check if it's present on playground revision 2 a bit later actually), i just comment this assert out, lol Smile

Thanks for the AA switch fix for MTGS mode, it was bugging me for a long time, but i never got time to actually examine it, too many other things to fix always Wink
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#18
If you have some fixes, please, provide it. They could be included into playground version of ZGS ogl.
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