12-24-2008, 08:04 PM
ZeroGS OGL patch
|
12-25-2008, 09:28 AM
Good thing your banned. Would have a few choice words to say after that comment.
No`one likes an arogant one.
Old habits die hard - System Shock
12-26-2008, 05:13 AM
To bring this thread back to the original trak a bit, thought I'd note that all the changes in ZeroGS in this patch are currently in playground svn.
12-30-2008, 04:57 PM
(This post was last modified: 12-30-2008, 05:22 PM by bloodywing.)
But you get a segfault with the newest ZeroGS.
i'm using nvidia 177.82 and compiled by myself, maybe i should try your binarys. Edit: with debug pcsx2: GSmain.cpp:603: s32 GSopen(void*, char*, int): Assertion `GSirq != __null' failed.
12-30-2008, 08:06 PM
I think it's not a patch fault. But it's really weird behavior.
The gs open worked like: in GS.cpp (pcsx2 main) gsOpen start. it calls GSirqCallback, which SHOULD be zerogs GSirqCallback, I could not check it now, but if it is not, we have a bug. GSirqCallback in GSmain.cpp (zerogs code) set GSirq() to gsIrq() And then assertion GSirq != null happened. Well, gsIrq() probably was set to null in pcsx2 code, than it's pcsx2 bug.
12-30-2008, 10:44 PM
Ha
i did know it, because it was so sudden and the plugin hasn't a update and this happens with old zeroGS versions too.
01-10-2009, 05:30 PM
This gsirq error appeared somewhere between 0.9.4 and latest svn(i'll check if it's present on playground revision 2 a bit later actually), i just comment this assert out, lol
Thanks for the AA switch fix for MTGS mode, it was bugging me for a long time, but i never got time to actually examine it, too many other things to fix always
PCSX2/MAC official blog - http://pcsx2mac.net
log an issue - http://redmine.pcsx2mac.net Forums - http://forums.pcsx2.net/Forum-PCSX2-Mac
01-10-2009, 05:42 PM
If you have some fixes, please, provide it. They could be included into playground version of ZGS ogl.
|
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)