06-04-2012, 07:14 AM
(This post was last modified: 06-04-2012, 07:20 AM by Interocitor.)
So a few days ago I downloaded PCSX2 after hearing that the ZoE HD release will not occur anytime soon.
But ZoE and ZoE2 run poorly on my PC. I thought that my CPU was too weak and moved on.
I have read in this thread that ZoE2 needs a very good GPU even at native resolution. I popped open GPU-Z and did some testing.
PCSX2 Version used: 0.9.8.r4600
VU and EE clamping mode: none
Renderer: Direct3D 10 (Hardware)
Speedhacks: see attachment
everything else: default
I loaned my HD4890 to someone who is doing some troubleshooting so at the moment all I have is a HD4850 512MB and a HD4830 512MB.
I'm using the HD4860 512MB. I didn't expect it to be a bottleneck for an emulator...
With native resolution I get 30-60fps. 60fps while piloting the POS frame at the beginning and 30-40fps while fighting raptors.
GPU load was at 70%-80% and VRAM usage was at 100%.
Next I enabled 8-bit textures to reduce VRAM usage.
~30fps while fighting raptors.
Choppy audio.
GPU load was at 100% and VRAM usage was at 20%.
In both cases CPU usage was around 100%.
Could the HD4850 be the reason for the terrible framerate?
The HD4890 has double the VRAM, more than double the bandwith and 1/3 more raw processing power.
If it could provide me with a substantial speedup I'm getting it back as fast as I can.
I also have the PAL version (not ripped yet). Would the 50fps limit result in smoother gameplay on low end systems?
All other games that I have tested since run fine (with 2x native resolution): Drakan, ICO, SotC (more or less)
Edit: Where is my attachment *sigh*
But ZoE and ZoE2 run poorly on my PC. I thought that my CPU was too weak and moved on.
I have read in this thread that ZoE2 needs a very good GPU even at native resolution. I popped open GPU-Z and did some testing.
PCSX2 Version used: 0.9.8.r4600
VU and EE clamping mode: none
Renderer: Direct3D 10 (Hardware)
Speedhacks: see attachment
everything else: default
I loaned my HD4890 to someone who is doing some troubleshooting so at the moment all I have is a HD4850 512MB and a HD4830 512MB.
I'm using the HD4860 512MB. I didn't expect it to be a bottleneck for an emulator...
With native resolution I get 30-60fps. 60fps while piloting the POS frame at the beginning and 30-40fps while fighting raptors.
GPU load was at 70%-80% and VRAM usage was at 100%.
Next I enabled 8-bit textures to reduce VRAM usage.
~30fps while fighting raptors.
Choppy audio.
GPU load was at 100% and VRAM usage was at 20%.
In both cases CPU usage was around 100%.
Could the HD4850 be the reason for the terrible framerate?
The HD4890 has double the VRAM, more than double the bandwith and 1/3 more raw processing power.
If it could provide me with a substantial speedup I'm getting it back as fast as I can.
I also have the PAL version (not ripped yet). Would the 50fps limit result in smoother gameplay on low end systems?
All other games that I have tested since run fine (with 2x native resolution): Drakan, ICO, SotC (more or less)
Edit: Where is my attachment *sigh*
![[Image: pcsx2coresettingsspeedhl.png]](http://img507.imageshack.us/img507/6668/pcsx2coresettingsspeedhl.png)