Zone of the Enders - The 2nd Runner [SLES 51113] (E)
#1
status=4;
version=1.7.0;
console=PS2;
crc=3E0BEB3A;
img_t=1163787564j019;
img_f=1163787077j019;
wikiurl=Link;
Code:
empty


Attached Files Thumbnail(s)
   
Image(s)
   
Reply

Sponsored links

#2
PC Specs:

CPU: Intel Core i7-4790K @ 4.0GHz
GPU: Nvidia GTX 980 4GB

Build Description: PCSX2 1.7.0-dev-43 (Windows 7 SP1)
If other please specify: N/A

BIOS Used: Europe v02.30(20/02/2008) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

GSdx Settings: OpenGL Hardware, 4x Native, Bilinear (PS2) Texture Filtering, Texture Filtering of Display (Disabled)

GSdx HW Hacks: None

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done: little

Comments:

Game menus and gameplay outside battles work fine. But when enemies appear in the view, the speed drops by more than 50%, so it’s very painful and uncomfortable to fight (that is, to engage in the main part of gameplay). Speedhacks, changing the render API and mode do not help (or rather, they do it at the level of statistical error).

Bugs:

* Very serious drawdowns of speed.
* Graphic artifacts in some cutscenes on the engine:
** Ordinary garbage artifacts.
** One eighth of the cutscene (on the left edge) is updated with a lag.
* Game may freeze if put it on a long pause while FMV playing.

Status
Ingame


Attached Files Thumbnail(s)
           
Reply
#3
I will do more tests in this game to get sure about status changes
Reply




Users browsing this thread: 1 Guest(s)