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05-17-2015, 12:39 PM
(This post was last modified: 05-17-2015, 12:45 PM by gregory.)
@123_qwe,
I think you release shift (or ctrl never remember). The dump is only 4 frames, I can't see the perf impact this way. You need to keep shift (or ctrl still not remember) pressed, before compression the gs dump must be at least 100-200Mo.
@tsunami2311
Could you please post your GSdx.ini file.
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seriously what is the size of that dump?
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Do you still have the bug with
logz = 0
shaderfx = 0
UserHacks = 0
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05-17-2015, 06:38 PM
(This post was last modified: 05-17-2015, 06:41 PM by tsunami2311.)
Logz=0
make the lines less apparnt lines are no more black more like transparent and flicker
Shaderfx=0
has no effect as i said gsdx shaders dont work in opengl mode
UserHacks=0
has no effect
PCSX2 1.3.1-20150517130508 - compiled on May 17 2015
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@123_qwe,
3GH Haswell
=> 230 fps
=> nvidia option: +300 fps
Either the issue come from the Core. Or it requires a synchronization (mtgs waits). Those message are killer. Because PCSX2 asks GSdx to sync. GSdx ask the driver to sync. In short it is very slow.