Your posts don't even make sense, they're a mash up of sony blurb and bad english.
Threading VU0 with an emphasis on real usage patterns is something I've thought about but it's complicated, hooking into many emulation subsystems other than the VUs and VIF, would have a lot of overhead and ultimately would probably not work and even when it did somewhat work the game would ***** it up by poking the data with EE loads and stores.
Also, gsdx has nothing to do with any of this. The GS is a dumb rasteriser and texture mapper.
And supervu is planned to be eventually retired, it is not being actively developed.
Threading VU0 with an emphasis on real usage patterns is something I've thought about but it's complicated, hooking into many emulation subsystems other than the VUs and VIF, would have a lot of overhead and ultimately would probably not work and even when it did somewhat work the game would ***** it up by poking the data with EE loads and stores.
Also, gsdx has nothing to do with any of this. The GS is a dumb rasteriser and texture mapper.
And supervu is planned to be eventually retired, it is not being actively developed.