EDIT4: If this is possible dont even read this long post of mine, just answer this, Can i have 2 presets of hardware mode? Like pressing F9 changes between hardware and software modes. So for example pressing F10 would change between my hardware presets.
Ok so you guyz probably read about this bug a thousand times by now, but still here goes. This is a rather big problem for most jrpgs.
hardware mode + texture filtering - http://i.imgur.com/9M8hMnX.jpg
hardware mode offers x3 native with no lag but boxes / lines on map and sprites(faces)
Hardware mode no texture filtering - http://i.imgur.com/cxdwlQy.jpg
with no texture filtering, the lines are harder to notice and lines on the actual map/terrain disappear but the menu, reading, sprite quality goes down.
software mode - http://i.imgur.com/TD9vCOi.jpg
in software mode there are no lines on the faces and the terrain, menu quality is good. Why not play in software mode? - lag, native graphics.
thus the question how can i have the faces of software mode (they dont have the boxes around moving parts of a sprite) ?
is there a hardware fix/ patch or something?
note - enabling hw hacks - half pixel offsent and or sprite does not do anything.
Specs - 7200 rpm 1 tb harddrive, intel core 2 quad 2.66 ghz, assus radeon hd 7750 1gb gddr5, Ram 4gb ddr2, windows 7 64 bit, pcsx2 versio - from 0.96 to 1.21.
EDIT: discovery - allowing 8 bit textures removed the terrain boxes/lines.
EDIT2: would love to see a patch/hack for this problem in growlanser heritage of war
EDIT3: ok i found software mode level quality on hardware mode -native- -half texture filter- -allow 8 bit textures-
Is there any possible way to make pcsx2 hardware mode while -native- is on to only render/upscale character models, NOTE turning on hardware hacks and increasing MSAA causes the boxes to come back and does next to nothing in up scaling the models.
Ok so you guyz probably read about this bug a thousand times by now, but still here goes. This is a rather big problem for most jrpgs.
hardware mode + texture filtering - http://i.imgur.com/9M8hMnX.jpg
hardware mode offers x3 native with no lag but boxes / lines on map and sprites(faces)
Hardware mode no texture filtering - http://i.imgur.com/cxdwlQy.jpg
with no texture filtering, the lines are harder to notice and lines on the actual map/terrain disappear but the menu, reading, sprite quality goes down.
software mode - http://i.imgur.com/TD9vCOi.jpg
in software mode there are no lines on the faces and the terrain, menu quality is good. Why not play in software mode? - lag, native graphics.
thus the question how can i have the faces of software mode (they dont have the boxes around moving parts of a sprite) ?
is there a hardware fix/ patch or something?
note - enabling hw hacks - half pixel offsent and or sprite does not do anything.
Specs - 7200 rpm 1 tb harddrive, intel core 2 quad 2.66 ghz, assus radeon hd 7750 1gb gddr5, Ram 4gb ddr2, windows 7 64 bit, pcsx2 versio - from 0.96 to 1.21.
EDIT: discovery - allowing 8 bit textures removed the terrain boxes/lines.
EDIT2: would love to see a patch/hack for this problem in growlanser heritage of war
EDIT3: ok i found software mode level quality on hardware mode -native- -half texture filter- -allow 8 bit textures-
Is there any possible way to make pcsx2 hardware mode while -native- is on to only render/upscale character models, NOTE turning on hardware hacks and increasing MSAA causes the boxes to come back and does next to nothing in up scaling the models.