02-18-2011, 02:56 PM
PCSX2 0.9.7 r3878
EE/IOP
Round Mode : Chop / Zero
Clamping Mode : Full
VUs
Round Mode : Chop / Zero
Clamping Mode : Extra + Preserve Sign
GSdx 3693 - SSE4 - r3878
Renderer : Software (solves the black lines through the screen)
Interlacing : None
Rendering threads : 3 (i7 930)
Edge anti-aliasing (AA1) : Checked (has no effect, already tested)
Flush to Zero & Denormals are Zero are both checked (has no effect, already tested).
Speed hacks (has no effect, already tested).
The glitch is caused by the 3D Geometry when it is opposite to your back.
For example, if there is a support beam and you turn your back to it, it will show up on your screen even though it shouldn't :
Looking at the ground has pretty drastic results :
EE/IOP
Round Mode : Chop / Zero
Clamping Mode : Full
VUs
Round Mode : Chop / Zero
Clamping Mode : Extra + Preserve Sign
GSdx 3693 - SSE4 - r3878
Renderer : Software (solves the black lines through the screen)
Interlacing : None
Rendering threads : 3 (i7 930)
Edge anti-aliasing (AA1) : Checked (has no effect, already tested)
Flush to Zero & Denormals are Zero are both checked (has no effect, already tested).
Speed hacks (has no effect, already tested).
The glitch is caused by the 3D Geometry when it is opposite to your back.
For example, if there is a support beam and you turn your back to it, it will show up on your screen even though it shouldn't :
Looking at the ground has pretty drastic results :