Quote:when a pcsx2 dev actually tells you that fps rate isn't a bug and you still think it is, I wonder what kind of skill you actually lack...
1. Firstly, he *has* to say that. It's a catch-all cop-out that absolves the dev of responsibility for performance. They can say "it's an emulator, your hardware is too weak" the minute anyone says anything about FPS.
2. In this case, the dev is wrong. The supposedly "weak" ATI hardware is capable of decoding the FMV on the CPU and blitting it to the screen in software mode, and the supposedly "weak" Nvidia hardware is capable of doing the same in software mode.
This is not the same as saying "my game is running slow".
Quote:I have more than 20 years experience in rollerskating, that doesn't mean I could build myself rollerskates.
Not even remotely equivalent. Using rollerskates and creating rollerskates are completely different. Writing one kind of high performance software is not really all that different to writing some other kind of high performance software, its just a different problem domain.
Quote:Best thing for everyone would be your experience to be used to correct those "bugs". The pcsx2 google code page is waiting for guys like you...
I think this project is great, and I have contributed to other game-related open source projects where my expertise overlaps. Unfortunately work and kids means there's not enough time to PLAY games let alone get involved in their development.
Quote:lastly, yes, a 9600M is weak for pcsx2. That's why you'll probably get better results in software mode.
OK....you didn't read my post at all then did you?
1. The 9600M plays the video intro at full speed in hardware mode. The 3870X2 does not, it can only play the intro video in software mode.
2. We are not talking about gameplay here. All the emulator is doing is emulating the playstation processor decoding a bit of compressed video data and blitting it to the screen.
As such, the code is
mainly CPU-bound. Yes, there is some I/O overhead and yes there will be some blitting overhead. But the blitting overhead of blasting a complete frame of video to the screen is the same as in software mode as it is in hardware mode.
Quote:@op if you're experienced in coding and just wanna get those 2-3 games perfect... try to fix the sh*t yourself. i've done the same "glitch hacks" for the couple of games i wanted to work on the emu too.
You know, I can just skip the video and I never see the problem. Or I can play the game on the Playstation (though it looks pretty fugly on a HDTV). I'm not even bothered about it being perfect.
I'm just reporting a bug in the hardware renderer.
Quote:note: WO-fusion isn't a heavyweight. the engine is rather simple, all the data can be extracted and guessed where error might occur and need to be fixed.
I'm sure it is, but I'm not talking about gameplay.
Quote:This is defiantly a GPU issue on Your end and not a Pcsx2 one. Dead giveaway is full speed in software mode, but ***** fps using GPU. I suggest you take your 20 years of c++ computer skills and work the Maths, your GPU is the problem , it has nothing to do with Pcsx2 or its pluggins, hence not a bug report
It's up to the GSx plugin author to decide if its a bug or not, and whether or not he'll bother to deal with it. I'm sure he doesn't need you to triage his bugs for him.
PS read the whole thread more carefully.