capsule monster coliseum black screen
#1
I am having trouble running Yu-Gi-Oh! Capsule Monster Coliseum.

when i quick boot all i see is a black screen nothing else

if I full boot after ps 2 logo its a black screen with nothing else

i've tried changing plugins, different game versions and multiplee other things but nothing works

heres the log

Quote:PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 14393), 64-bit
Physical RAM     =  32655 MB
CPU name         =  Intel® Core™ i7-4700MQ CPU @ 2.40GHz
Vendor/Model     =  GenuineIntel (stepping 03)
CPU speed        =  2.393 ghz (8 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 7fdafbbf
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins...
Binding   GS: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\gsdx32-sse2.dll 
Windows 10.0.14393
Binding  PAD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\lilypad.dll 
Binding SPU2: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\spu2-x.dll 
Binding CDVD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll 
Binding  USB: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\USBnull.dll 
Binding   FW: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\FWnull.dll 
Binding DEV9: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\DEV9null.dll 
Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 155ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 10.0.14393
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\ps2 roms\Yu-Gi-Oh! Capsule Monster Coliseum.iso
Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (1015376 sectors)
Opening USB
Opening FW
Opening DEV9
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 770M/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 376.54
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available

McdSlot 0 [File]: C:\Users\keloy\Documents\PCSX2\memcards\my memory card part 2.ps2
McdSlot 1 [File]: C:\Users\keloy\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA     v02.20(10/02/2006)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
 <20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr  7 2005 21:09:14
  CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.40;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLUS_209.40;1) Game CRC = 0x63F6B523, EntryPoint = 0x002790B8
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.40;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC


IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 © Sony Computer Entertainment Inc. 

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_209.40;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_209.40;1
0 00100000 0036e800 .......................................................
Loaded, cdrom0:¥SLUS_209.40;1
start address 0x2790b8
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver. 2.2

    Copyright 1999-2002 © Sony Computer Entertainment Inc. 

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IRX¥CDVDSTM.IRX;1 args 0 arg 
loadmodule: id 25, ret 2
loadmodule: fname cdrom0:¥IRX¥LIBSD.IRX;1 args 0 arg 
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IRX¥IGFILEIO.IRX;1 args 0 arg 
open fail name ¥IRX¥IGFILEIO.IRX;1
loadmodule: id -203, ret 0
loadmodule: fname cdrom0:¥IRX¥IGFILEIO.IRX;1 args 0 arg 
open fail name ¥IRX¥IGFILEIO.IRX;1
loadmodule: id -203, ret 0
loadmodule: fname cdrom0:¥IRX¥IGFILEIO.IRX;1 args 0 arg 
open fail name ¥IRX¥IGFILEIO.IRX;1
loadmodule: id -203, ret 0
loadmodule: fname cdrom0:¥IRX¥IGFILEIO.IRX;1 args 0 arg 
open fail name ¥IRX¥IGFILEIO.IRX;1
loadmodule: id -203, ret 0
loadmodule: fname cdrom0:¥IRX¥IGFILEIO.IRX;1 args 0 arg 
open fail name ¥IRX¥IGFILEIO.IRX;1
loadmodule: id -203, ret 0
loadmodule: fname cdrom0:¥IRX¥IGFILEIO.IRX;1 args 0 arg 
open fail name ¥IRX¥IGFILEIO.IRX;1
loadmodule: id -203, ret 0
loadmodule: fname cdrom0:¥IRX¥IGFILEIO.IRX;1 args 0 arg 
open fail name ¥IRX¥IGFILEIO.IRX;1
loadmodule: id -203, ret 0
loadmodule: fname cdrom0:¥IRX¥IGFILEIO.IRX;1 args 0 arg 
open fail name ¥IRX¥IGFILEIO.IRX;1
loadmodule: id -203, ret 0
loadmodule: fname cdrom0:¥IRX¥IGFILEIO.IRX;1 args 0 arg 
open fail name ¥IRX¥IGFILEIO.IRX;1
loadmodule: id -203, ret 0
loadmodule: fname cdrom0:¥IRX¥IGFILEIO.IRX;1 args 0 arg 
open fail name ¥IRX¥IGFILEIO.IRX;1
loadmodule: id -203, ret 0

NOTICE: igPsx2VisualContext IG_GFX_VC_RD_ARRAY_SIZE=3
NOTICE: igPsx2VisualContext IG_GFX_VC_TEXTURE_ARRAY_SIZE=320
NOTICE: igPsx2VisualContext IG_GFX_VC_CLUT_ARRAY_SIZE=680
NOTICE: igPsx2VisualContext IG_GFX_VC_LIGHT_ARRAY_SIZE=84
NOTICE: igPsx2VisualContext IG_GFX_VC_RENDERLIST_ARRAY_SIZE=852
Alchemy display 640x448 NTSC (color 32, depth 16)
GS csr.id = 85, csr.rev = 27
Base texture address = 0x2bc0
watchdog started
Two read circuit enabled
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg 
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥IRX¥PADMAN.IRX;1 args 0 arg 
loadmodule: id 28, ret 0
NOTICE: igPsx2VisualContext IG_GFX_VC_RD_ARRAY_SIZE=3
NOTICE: igPsx2VisualContext IG_GFX_VC_TEXTURE_ARRAY_SIZE=320
NOTICE: igPsx2VisualContext IG_GFX_VC_CLUT_ARRAY_SIZE=680
NOTICE: igPsx2VisualContext IG_GFX_VC_LIGHT_ARRAY_SIZE=84
NOTICE: igPsx2VisualContext IG_GFX_VC_RENDERLIST_ARRAY_SIZE=852
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg 
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg 
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥IRX¥LIBSD.IRX;1 args 0 arg 
loadmodule: id 31, ret 1
loadmodule: fname cdrom0:¥IRX¥SDRDRV.IRX;1 args 0 arg 
SDR driver version 4.0.1 © SCEI
 Exit rsd_main 
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥IRX¥MODMIDI.IRX;1 args 0 arg 
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥IRX¥MODSEIN.IRX args 0 arg 
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥IRX¥MODHSYN.IRX;1 args 0 arg 
loadmodule: id 35, ret 0
loadmodule: fname cdrom0:¥IRX¥SNDCTLTX.IRX;1 args 0 arg 
loadmodule: id 36, ret 0

its the same log every time.
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#2
tried using your original DVD with gigarhetz plugin instead of iso ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#3
(02-13-2017, 05:04 PM)jesalvein Wrote: tried using your original DVD with gigarhetz plugin instead of iso ?

i lost my cd mate and it is pretty hard to get a cd copy
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#4
FYI, this game doesn't boot with MTVU hack enabled.

EDIT: In case you're confused, I meant this checkbox highlighted in the image. (It needs to be unchecked)

[Image: uNaDtiZ.png]
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction
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#5
(02-13-2017, 06:46 PM)ssakash Wrote: FYI, this game doesn't boot with MTVU hack enabled.

EDIT: In case you're confused, I meant this checkbox highlighted in the image. (It needs to be unchecked)

[Image: uNaDtiZ.png]

thanks man that fixed it for me
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