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curse of the were rabbit
#1
cant get this playing right
if i run it through open gl i get a square section of coloured dots all around the screen where ever i look
if i use direct 3d 11 the colours are fine but i get a double blurly image sort of effect on anything further away





does this game only play correctly in softwhere mode?


this is from pcsx2 1.6 with a rx5700 gpu
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#2
give latest git build a try
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#3
(07-07-2021, 01:01 PM)jesalvein Wrote: give latest git build a try

still the same with the dev builds software mode works fine but any hardware mode has issues

thats what i get on open gl render tried enabling the HW hack memory wrap thats to fix FMS in game but sstill have issues in general gameplay


https://imgur.com/ch2spzP
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#4
did you enable mipmapping ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#5
i didnt befor but have tired setting to both fast full and automatic and still no change
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#6
anyone else have any suggestions?
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#7
got it running right on direct 3d had to enable half pixel ofset to vertex and round sprite to half got riddle of the blurly double image effect
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