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05-25-2012, 04:21 AM
(This post was last modified: 06-02-2012, 01:23 PM by Ice Queen Zero.)
Obviously a fake...
Even if it's really working, hope you got a lot of patience running your games at 0.00000001 FPS I think you mean PCSX in your post right?? Coz there is no such thing as ePCSXe.. or maybe PCSX + ePSXe = ePCSXe... ![]()
05-25-2012, 04:27 AM
(This post was last modified: 06-02-2012, 01:24 PM by Ice Queen Zero.)
I think this was already discussed in some threads in this forum..Can't remember it clearly...
I'm lazy to use the "search function" ![]()
05-25-2012, 04:36 AM
About your question, I think I'll leave it to PCSX2 coders or someone expert who are willing to post here..And seriously, my amateur knowledge ends here..
Anyway I found something: http://forums.pcsx2.net/Thread-PCSX3--15534
05-25-2012, 04:38 AM
technically, no.
you're running pieces of software on an architecture that wasn't made for it. an emu is a kind of real time translator. if the machine's architecture is close to the original hardware, the emu won't have a lot of "translating" to process (i.e : Dolphin) PS2 & PS3 's hardware are so far from PC's hardware that this "translating process" will require more raw power. BTW, I removed your link to avoid any further problem.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go
05-25-2012, 04:46 AM
(This post was last modified: 05-25-2012, 04:46 AM by Ice Queen Zero.)
05-25-2012, 04:51 AM
well, you just came to understand the difference between a port and an emu...
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go |
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