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05-25-2014, 04:06 AM
guys, I don't know the problem but after coping those sweetfx files in the pcsx2 root directory , I am unable to see directx 11 option in gsdx,
I am using pcsx2 r5875 win 8.1 64bit NVidia 650m core i5 3ghz 3rd generation. help will be appreciated.
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why not use the built in GSDX shader? it does all the same thing and works with pcsx2, you just have manual edit the GSdx_FX_Settings in pcsx2 directory.
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05-25-2014, 06:49 AM
(This post was last modified: 05-25-2014, 07:29 AM by kunver400.)
yeah, I am using the one by Asmodean(its awesome)
but there are a lot of bloom problems with DMC3 while using dx11,
using dx9 removes bloom completely.
using dx11 with alpha hardware hack also removes the bloom completely.
The custom shaders fox pcsx2 doesn't have that kind of bloom

.
USING DX11
![[Image: lMh1ALt.jpg]](https://i.imgur.com/lMh1ALt.jpg)
USING DX 11 WITH ALPHA HACK
![[Image: Z2cumg7.jpg]](https://i.imgur.com/Z2cumg7.jpg)
WAY IT SHOULD LOOK
I figured out that, using DX11 with alpha hack and sweetfx should fix this as sweetfx fixes the problem with PC version of dmc3se.
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(05-25-2014, 04:06 AM)kunver400 Wrote: guys, I don't know the problem but after coping those sweetfx files in the pcsx2 root directory , I am unable to see directx 11 option in gsdx, 
I am using pcsx2 r5875 win 8.1 64bit NVidia 650m core i5 3ghz 3rd generation. help will be appreciated. 
please help me with this sweetfx thing I am unable to fix it.
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05-25-2014, 08:20 PM
(This post was last modified: 05-25-2014, 08:30 PM by tsunami2311.)
DX11 issue with bloom is hardware rendering issue/lack of it in dx9 again hardware rendering issue it has nothing to do with the shaders and honestly it looks better in in dx11 then it does in any other picture even with the over emphasis on bloom, alpha hack for for shadow issue not bloom issues and using it disabled bloom.
Sweetfx isnt exactly support either so getting support for is gonna be sketchy at best nor will get sweet fx to work with dx11 in gsdx fix the fact that bloom issue is with hardware rendering.
Not every game runs perfect look exactly like did on ps2 either hw mode can and will introduce graphic glitchs that cant be worked around.
Use Software mode if you want to look correct.
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(05-25-2014, 11:03 AM)kunver400 Wrote: please help me with this sweetfx thing I am unable to fix it.
I don't get it.
Who made sweet Fx ?
Why aren't you asking its author instead ?
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(05-25-2014, 08:51 PM)jesalvein Wrote: I don't get it.
Who made sweet Fx ?
Why aren't you asking its author instead ?
my sincerest apologies.
actually, I googled it , and a lot of people are using it with pcsx2 ,maybe pcsx2 stopped working with sweetfx after new release , if anyone could tell which SVN our build to use... its as simple as that,i am just asking for help.
as I am new to this emulation thing.
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What Jesalvein means, that they won't give support for 3rd party plugins, if you want help with sweetfx ask the one who made that plugin, since sweetfx hasn't been made by any of the authors/devs on here nobody can help you with how to fix your issue that you have and otherwise you need to wait till someone who did fix it with that exact game which might take awhile.
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(05-26-2014, 10:47 AM)StriFe79 Wrote: What Jesalvein means, that they won't give support for 3rd party plugins, if you want help with sweetfx ask the one who made that plugin, since sweetfx hasn't been made by any of the authors/devs on here nobody can help you with how to fix your issue that you have and otherwise you need to wait till someone who did fix it with that exact game which might take awhile.
yeah,i am not asking for any support , if anyone did fix it just share it,
I am working around the asmodeans shader suit,and its looking preety nice, I was just trying to put that bloom in place(not a 100% as pcsx2 isn't ps2).
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