in game is fine except for some fights where characters are facing the wrong way, for example against goesgaeno when tidus first is in spira, tidus and goesgaeno have their backs to each other, and also the fiend where rikku shows up (cant remember the name), is facing away from the party, but the party is facing the right way... so if you can help here too, awesome!
the problem is cutscenes. the in game ones, not the CG ones. ive attached a screenshot just prior to the sending in kilika, and as you can see, there is a slight blur (or ghosting i think its called) happening. Ive messed with my gdSX settings with no change, and it still persists in software mode. the only difference in software is that the game runs slower and is worse quality than in hardware...
any way to fix this or am i just going to have to live with it? this is using SVN 4869, which ive been using since it fixed a blur issue in DMC3SE
UPDATE - just tried with different clamping modes and also tried with no speedhacks on, then also tried in the official 0.9.8 release, and also no change.
the problem is cutscenes. the in game ones, not the CG ones. ive attached a screenshot just prior to the sending in kilika, and as you can see, there is a slight blur (or ghosting i think its called) happening. Ive messed with my gdSX settings with no change, and it still persists in software mode. the only difference in software is that the game runs slower and is worse quality than in hardware...
any way to fix this or am i just going to have to live with it? this is using SVN 4869, which ive been using since it fixed a blur issue in DMC3SE
UPDATE - just tried with different clamping modes and also tried with no speedhacks on, then also tried in the official 0.9.8 release, and also no change.