ffxii visual glitch
#11
okay.
gsdx10
adapter:amd radeon hd 7900 series
renderer: direct 3D11
interlacing:auto
internal resolution: native
enable shade boost: off
enable fxaa: on
enable fx shader: off
texture filtering: on
log z: on
allow 8 bit textures: off
alpha correction: on
enable HW hacks: on (MSAA 0x, skipdraw 1, alpha:off,half pixel offset:on,sprite:off,wildarmsoffset:off,agressivecrc:on,alpha stencil:off,nvidia hack:off,disableCRCs:off,tc offset x:0, tc offset y:0)
extra rendering threads:5
edge anti aliasing: off
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#12
okay, seems fine. now provide your speedhacks section settings. (sorry for not asking them together in the first place Tongue2 )
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction
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#13
its fine i just hope i can get this fixed.
enable speedhacks:on
EE cycle rate: 2
VU cycle stealing:0
enable intc spin detection:on
enable wait loop detection:on
enable fast cdvd:off
mvu flag hacks:on
mtvu:on
also i have one manual game fix turned on. ffx videos fix it seems to have helped a little but its still messing up.
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#14
decrease the EE cycle rate and disable MTVU hack and try again. also make sure to load the game from memory card rather than from save states to confirm the status of the bug.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction
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#15
no change.
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#16
Try disabling FXAA in GSdx plugin settings.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction
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#17
still nothing
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#18
Did you patch the game with a translation patch ?
If so, does this happen if you run your game without the translation patch applied ?
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#19
(05-12-2015, 06:43 AM)bobdole91 Wrote: okay.
gsdx10
adapter:amd radeon hd 7900 series
renderer: direct 3D11
interlacing:auto
internal resolution: native
enable shade boost: off
enable fxaa: on
enable fx shader: off
texture filtering: on
log z: on
allow 8 bit textures: off
alpha correction: on
enable HW hacks: on (MSAA 0x, skipdraw 1, alpha:off,half pixel offset:on,sprite:off,wildarmsoffset:off,agressivecrc:on,alpha stencil:off,nvidia hack:off,disableCRCs:off,tc offset x:0, tc offset y:0)
extra rendering threads:5
edge anti aliasing: off

Turn off those HW Hacks. You don't need any of them in FF12.
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#20
(05-12-2015, 06:26 AM)bobdole91 Wrote: ee/iop all default except clamping is set to none. vu everything default except clamping set to none.

Both of those are your problem. Clamping is there for a reason. You can turn it off to increase speed, providing it doesn't break your game. It breaks your game so turn it back on Smile
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