final fantasy 12 problem
#21
well you have beaten the game so why dont you try it then? summon matheus and let it go to its finisher. when you can complete the ending secuence of the summon then please let me know Smile
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#22
I just tried and it did crash, must be a unresolved bug, ff12 has few of those, like major lag at the end of boshes strongest quikening.
Mobo: EVGA X58 SLI LE
CPU: Intel i7 920 C0 @ 4.2 Ghz 1.36v Cogage Arrow
Ram: 3x2GB OCZ Gold 1690 9-9-8-24 1.65v
GPU: MSI GTX580 Lightning @ 970/2200 1.09v+MSI GTX460 Hawk PhysX
HDD: Corsair Force GT 120, 2x F4 320GB Raid 0,F4 2TB, WD-G 1TB
PSU: Corsair HX850 80 PLUS SILVER Modular
Case: Antec 1200 EVGA Mod
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#23
didnt had lag in the whole game to be honest. must be your graphic settings i guess. (or your processor need some extra ocingWink)
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#24
no its not hardware or settings problem im 100% sure, i get 60flps everywhere in the game but at the end of boshes strongest quickening ( the one with flameswords) when they actually hit and explosion at that point speed drops to 10flps until the quickening ends, its a bug, ive seen many people saying they have the same issue, try it i bet you do too
Mobo: EVGA X58 SLI LE
CPU: Intel i7 920 C0 @ 4.2 Ghz 1.36v Cogage Arrow
Ram: 3x2GB OCZ Gold 1690 9-9-8-24 1.65v
GPU: MSI GTX580 Lightning @ 970/2200 1.09v+MSI GTX460 Hawk PhysX
HDD: Corsair Force GT 120, 2x F4 320GB Raid 0,F4 2TB, WD-G 1TB
PSU: Corsair HX850 80 PLUS SILVER Modular
Case: Antec 1200 EVGA Mod
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#25
i can record it for you i have tried it and it stays at 60 fps for me Tongue
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#26
what resolution are you playing on ? mine's on 1920x1080p, also do you have all those clamping settings on default or did you change something ?
Mobo: EVGA X58 SLI LE
CPU: Intel i7 920 C0 @ 4.2 Ghz 1.36v Cogage Arrow
Ram: 3x2GB OCZ Gold 1690 9-9-8-24 1.65v
GPU: MSI GTX580 Lightning @ 970/2200 1.09v+MSI GTX460 Hawk PhysX
HDD: Corsair Force GT 120, 2x F4 320GB Raid 0,F4 2TB, WD-G 1TB
PSU: Corsair HX850 80 PLUS SILVER Modular
Case: Antec 1200 EVGA Mod
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#27
pretty much everything on default except the recomended speedhacks, i play at 4x internal resolution (your card is to weak for that, i also had a 5770 and it barely gave me a decent speed on 3x resolution) and use the ssse4.1 plugin on dx 11.

the reason you get the slowdown is most likely because you have a to high resolution for the card you have (pcsx2 doeesnt support crosfire)

but we are derailing fropm the topic here... anyone knows an answer to my question?
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#28
my cards are overclocked and i tried playing on x3,x4,x5 internal resolution and i get full speeds, sometimes lags on x5, but the reason why i play on 1920x1080 and not on x3 or x4 is because when you turn camera and stop it takes flaction of a second for textures to clear up on characters (if you played last remnant for pc it does that a lot) and its noticeable 1920x1080 looks just as good i cant even tell the difference between quality. i do use sse4.1 on dx11, the slowdown i described is not do to hardware its a bug, it doesnt make sense that i get 60flps in the whole game and then 10flps at certain point, i would understand if flps dropped by 10,20,30 or even 50% but from constant 60 to 10 ? thats not hardware, besides all other quiekenigs run 60flps why wouldn't they slowdown as well, all final quickenings have aggressive visual effects but all besides boshes run at full speed
Mobo: EVGA X58 SLI LE
CPU: Intel i7 920 C0 @ 4.2 Ghz 1.36v Cogage Arrow
Ram: 3x2GB OCZ Gold 1690 9-9-8-24 1.65v
GPU: MSI GTX580 Lightning @ 970/2200 1.09v+MSI GTX460 Hawk PhysX
HDD: Corsair Force GT 120, 2x F4 320GB Raid 0,F4 2TB, WD-G 1TB
PSU: Corsair HX850 80 PLUS SILVER Modular
Case: Antec 1200 EVGA Mod
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#29
my cards are overclocked and i tried playing on x3,x4,x5 internal resolution and i get full speeds, sometimes lags on x5, but the reason why i play on 1920x1080 and not on x3 or x4 is because when you turn camera and stop it takes flaction of a second for textures to clear up on characters (if you played last remnant for pc it does that a lot) and its noticeable 1920x1080 looks just as good i cant even tell the difference between quality. i do use sse4.1 on dx11, the slowdown i described is not do to hardware its a bug, it doesnt make sense that i get 60flps in the whole game and then 10flps at certain point, i would understand if flps dropped by 10,20,30 or even 50% but from constant 60 to 10 ? thats not hardware, besides all other quiekenigs run 60flps why wouldn't they slowdown as well, all final quickenings have aggressive visual effects but all besides boshes run at full speed

I recorded a video to show that i can run ff12 at 5x internal res and at the end i zoomed camera to in and out to show why i prefer to play on 1920x1080 its less noticible in video but its there look at ash and youll notice, like i said i would have no problem running game at 4x full speed i just prefer 1920x1080. Also if you look at GPU2 load % it did go as high as 40% which means crossfire does work, not well at all but it does do something which is better than single gpu.
video link http://img209.imageshack.us/i/2c1.mp4/
download link better quality http://img209.imageshack.us/img209/1707/2c1.mp4
Mobo: EVGA X58 SLI LE
CPU: Intel i7 920 C0 @ 4.2 Ghz 1.36v Cogage Arrow
Ram: 3x2GB OCZ Gold 1690 9-9-8-24 1.65v
GPU: MSI GTX580 Lightning @ 970/2200 1.09v+MSI GTX460 Hawk PhysX
HDD: Corsair Force GT 120, 2x F4 320GB Raid 0,F4 2TB, WD-G 1TB
PSU: Corsair HX850 80 PLUS SILVER Modular
Case: Antec 1200 EVGA Mod
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#30
i got a solution for your bash problem :0

alpha hack and skip draw hack to 1 and your ''bug'' is fixed Smile

now i still need to fix my bug with matheus >.<
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