games run slow, any advice?
#1
Hello! This is common for the forums i know, but does anyone mind telling me how to configure the settings? 

Here is a example, my experience. 
I own a copy of Mortal Kombat: Deadly Alliance. it runs well on the memory card selector, but when it goes into gameplay, it runs really slow. anyone mind for advice?


my specs are:Intel Core i3-540 3.07 ghz
8 GB DDR3
and a EVGA Geforce GT 730 4GB GDDR5
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#3
um.. can you like give a example please? i appreciate it!
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#4
here is mine :

Code:
PCSX2 1.5.0-20180930024644 - compiled on Sep 30 2018
Savestate version: 0x9a0d0000

Host Machine Init:
    Operating System =  Microsoft Windows 10 Pro (build 17763), 64-bit
    Physical RAM     =  6125 MB
    CPU name         =  Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
    Vendor/Model     =  GenuineIntel (stepping 07)
    CPU speed        =  3.391 ghz (8 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 1f9ae3bf
    x86EFlags        =  28100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX

Reserving memory for recompilers...

Loading plugins from G:\Emulation\PCSX2\emu\plugins...
    Bound   GS: GSdx32-SSE4.dll [GSdx 20180930024644 (MSVC 19.00 SSE4.1/AVX) 1.1.0]
(GameDB) 9768 games on record (loaded in 129ms)
    Bound  PAD: LilyPad.dll [LilyPad (20180930024644) 0.12.1]
    Bound SPU2: Spu2-X.dll [SPU2-X 20180930024644 2.0.0]
    Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20180930024644 0.11.0]
    Bound  USB: USBnull.dll [USBnull Driver 20180930024644 0.7.0]
    Bound   FW: FWnull.dll [FWnull Driver 20180930024644 0.7.0]
    Bound DEV9: DEV9null.dll [DEV9null Driver 20180930024644 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
    Init GS
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
    Opening CDVD
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 750 Ti/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 417.71
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_viewport_array is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3450MB for textures
GSdx Lookup CRC:0
GSdx Lookup CRC:0
isoFile open ok: H:\Kingdom_hearts.cso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1344912 sectors)
    Opening USB
    Opening FW
    Opening DEV9
McdSlot 0 [File]: [is not memcard file]
McdSlot 1 [File]: [disabled]
McdSlot 0: [Folder] G:\Emulation\PCSX2\memcards\Kingdom Hearts.ps2
(FolderMcd) Indexing slot 0 with filter "".
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: Europe  v01.60(04/10/2001)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x1280 (1024x2560)

PlayStation 2 ======== Hard reset boot
ROMGEN=2001-1004, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20011004-175839,ROMconf,PS20160EC20011004.bin:11520>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Jul  4 2001 16:03:45
  CPUID=2e20, BoardID=0, ROMGEN=2001-1004, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_509.68;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SCES_509.68;1) Game CRC = 0xF6DC728D, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_509.68;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCES_509.68;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCES_509.68;1
1 00100000 0038eb28 .........................................................
Loaded, cdrom0:¥SCES_509.68;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
McdSlot 0: [Folder] G:\Emulation\PCSX2\memcards\Kingdom Hearts.ps2
(FolderMcd) Indexing slot 0 with filter "SCES-50968".
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
Get Reboot Request From EE
GSdx Lookup CRC:F6DC728D
ROM directory not found
GSdx Lookup CRC:F6DC728D

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥SIO2MAN.IRX args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥SIO2D.IRX args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥DBCMAN.IRX args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥DS2O.IRX args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥DS2O.IRX args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥MCMAN.IRX args 0 arg
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥MCSERV.IRX args 0 arg
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:¥LIBSD.IRX args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥LIBSSL.IRX args 0 arg
SquareSounds SoundDriver Apr 26 2002 12:15:13
loadmodule: id 33, ret 2
041900:041900 03bfd8:03c000:03bfd8 0000:0000 1:00000 3:000 4:000 5:000 6:0000 7:0000 8:0000
sound:000157:SeStandby   bank( 2) count(  1)
sound:000158:WaveStandby bank( 2) no(   0) spu(1c6900-1f522f) size( 2e930)
041900:041900 03bfd8:0361d0:036198 0000:0000 1:00000 3:000 4:000 5:000 6:0000 7:0000 8:0000
041900:041900 03bfd8:0361d0:036198 0000:0000 1:00000 3:000 4:000 5:000 6:0000 7:0000 8:0000
sound:000282:SeStandby   bank(-8) count(  1)
sound:000283:WaveStandby bank(-8) no(1003) spu(128900-1535cf) size( 2acd0)
041900:041900 03bfd8:035e50:035e08 0000:0000 1:00000 3:000 4:000 5:000 6:0000 7:0000 8:0380
sound:000321:BgmStandby  bank( 0) no( 110)
sound:000323:WaveStandby bank( 0) no( 110) spu(020000-08a44f) size( 6a450)
041900:041900 03bfd8:035490:035438 09c0:0000 1:00000 3:000 4:000 5:000 6:0000 7:0000 8:0380
041900:041900 03bfd8:035490:035438 09c0:0000 1:00000 3:000 4:000 5:000 6:0000 7:0000 8:0380
sound:000066:SeStandby   bank(-1) count(499)
sound:000067:WaveStandby bank(-1) no( 200) spu(1a2900-1c66ff) size( 23e00)
sound:000068:WaveStandby bank(-1) no( 600) spu(154900-1a270f) size( 4de10)
041900:041900 03bfd8:02cee8:02bb30 0000:0000 1:092e8 3:000 4:000 5:000 6:0000 7:0000 8:0000
sound:000337:BgmStandby  bank( 1) no( 119)
sound:000339:WaveStandby bank( 1) no( 119) spu(095480-10902f) size( 73bb0)
041900:041900 03bfd8:02a208:028e40 0000:2ce0 1:092e8 3:000 4:000 5:000 6:0000 7:0000 8:0000
sound:000376:BgmStandby  bank( 0) no( 105)
sound:000377:WaveStandby bank( 0) no( 105) spu(020000-094d2f) size( 74d30)
041900:041900 03bfd8:028728:027350 1ae0:2ce0 1:092e8 3:000 4:000 5:000 6:0000 7:0000 8:0000
041900:041900 03bfd8:028728:027350 1ae0:2ce0 1:092e8 3:000 4:000 5:000 6:0000 7:0000 8:0000
041900:041900 03bfd8:028728:027350 1ae0:2ce0 1:092e8 3:000 4:000 5:000 6:0000 7:0000 8:0000
sound:000580:SeStandby   bank(-6) count( 21)
041900:041900 03bfd8:0282c8:026e30 1ae0:2ce0 1:092e8 3:000 4:000 5:000 6:0460 7:0000 8:0000
041900:041900 03bfd8:0282c8:026e30 1ae0:2ce0 1:092e8 3:000 4:000 5:000 6:0460 7:0000 8:0000
sound:000735:WaveStandby bank(-3) no( 504) spu(10a900-10ffff) size(  5700)
sound:000741:SeStandby   bank(-3) count( 36)
041900:041900 03bfd8:02776c:026150 1ae0:2ce0 1:092e8 3:b5c 4:000 5:000 6:0460 7:0000 8:0000
sound:000996:WaveStandby bank(-7) no( 406) spu(146900-153fcf) size(  d6d0)
sound:001004:SeStandby   bank(-7) count( 46)
041900:041900 03bfd8:026320:024b18 1ae0:2ce0 1:092e8 3:b5c 4:000 5:000 6:0460 7:144c 8:0000
041900:041900 03bfd8:026780:025038 1ae0:2ce0 1:092e8 3:b5c 4:000 5:000 6:0000 7:144c 8:0000
sound:002953:WaveStandby bank(-6) no( 312) spu(128900-12d1cf) size(  48d0)
sound:002954:SeStandby   bank(-6) count(  9)
041900:041900 03bfd8:026560:024da8 1ae0:2ce0 1:092e8 3:b5c 4:000 5:000 6:0220 7:144c 8:0000
sound:003107:WaveStandby bank(-6) no( 313) spu(12d900-13201f) size(  4720)
sound:003109:SeStandby   bank(-6) count( 13)
041900:041900 03bfd8:0262c0:024a78 1ae0:2ce0 1:092e8 3:b5c 4:000 5:000 6:04c0 7:144c 8:0000
sound:003222:WaveStandby bank(-6) no( 322) spu(132900-13739f) size(  4aa0)
sound:003224:SeStandby   bank(-6) count( 14)
041900:041900 03bfd8:025f00:024628 1ae0:2ce0 1:092e8 3:b5c 4:000 5:000 6:0880 7:144c 8:0000
sound:003321:SeStandby   bank(-6) count( 21)
041900:041900 03bfd8:025aa0:024108 1ae0:2ce0 1:092e8 3:b5c 4:000 5:000 6:0ce0 7:144c 8:0000
041900:041900 03bfd8:026780:025038 1ae0:2ce0 1:092e8 3:b5c 4:000 5:000 6:0000 7:144c 8:0000
sound:023689:WaveStandby bank(-6) no( 319) spu(128900-12cf3f) size(  4640)
sound:023691:SeStandby   bank(-6) count( 12)
041900:041900 03bfd8:0264b4:024ce0 1ae0:2ce0 1:092e8 3:b5c 4:000 5:000 6:02cc 7:144c 8:0000
sound:023814:WaveStandby bank(-6) no( 319) spu(12d900-131f3f) size(  4640)
sound:023814:SeStandby   bank(-6) count( 12)
041900:041900 03bfd8:0264b4:024ce0 1ae0:2ce0 1:092e8 3:b5c 4:000 5:000 6:02cc 7:144c 8:0000
sound:024162:SeStandby   bank(-6) count( 21)
041900:041900 03bfd8:026054:0247c0 1ae0:2ce0 1:092e8 3:b5c 4:000 5:000 6:072c 7:144c 8:0000
041900:041900 03bfd8:026780:025038 1ae0:2ce0 1:092e8 3:b5c 4:000 5:000 6:0000 7:144c 8:0000
sound:044655:WaveStandby bank(-6) no( 319) spu(128900-12cf3f) size(  4640)
sound:044657:SeStandby   bank(-6) count( 12)
041900:041900 03bfd8:0264b4:024ce0 1ae0:2ce0 1:092e8 3:b5c 4:000 5:000 6:02cc 7:144c 8:0000
sound:044675:WaveStandby bank(-6) no( 319) spu(12d900-131f3f) size(  4640)
sound:044675:SeStandby   bank(-6) count( 12)
041900:041900 03bfd8:0264b4:024ce0 1ae0:2ce0 1:092e8 3:b5c 4:000 5:000 6:02cc 7:144c 8:0000
sound:044697:SeStandby   bank(-6) count( 21)
041900:041900 03bfd8:026054:0247c0 1ae0:2ce0 1:092e8 3:b5c 4:000 5:000 6:072c 7:144c 8:0000
(FolderMcd) Writing data for slot 0 to file system...
(FolderMcd) Done! Took 4 ms.
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
Delete 0 Shaders, 123 Programs, 28 Pipelines
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#5
PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System = Microsoft Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit
Physical RAM = 8055 MB
CPU name = Intel® Core™ i3 CPU 540 @ 3.07GHz
Vendor/Model = GenuineIntel (stepping 05)
CPU speed = 3.058 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 009ae3bd
x86EFlags = 28000000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2

Reserving memory for recompilers...

Loading plugins...
Binding GS: G:\PS2\PCSX2 1.4.0\Plugins\gsdx32-sse2.dll
Windows 6.1.7601 (Service Pack 1 1.0)
Binding PAD: G:\PS2\PCSX2 1.4.0\Plugins\lilypad.dll
Binding SPU2: G:\PS2\PCSX2 1.4.0\Plugins\spu2-x.dll
Binding CDVD: G:\PS2\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
Binding USB: G:\PS2\PCSX2 1.4.0\Plugins\USBnull.dll
Binding FW: G:\PS2\PCSX2 1.4.0\Plugins\FWnull.dll
Binding DEV9: G:\PS2\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 194ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D11 (Software mode)
Opening CDVD
* CDVD: Opening drive '\\.\D:'...
* CDVD: setSpindleSpeed success (11080KB/s)
* CDVD: IO thread started...
* CDVD: KeepAlive thread started...
* CDVD: Disk Type: Double-Layer DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 2) (2287872 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\HyperFox99\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\HyperFox99\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v01.60(07/02/2002) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.63, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20
CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_204.23;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLUS_204.23;1) Game CRC = 0x059F35E8, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_204.23;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_204.23;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_204.23;1
1 00100000 0030a000 .................................................
Loaded, cdrom0:¥SLUS_204.23;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.1
Copyright 1999-2001 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
SCEIMAGEUPLOAD: Loaded cdrom0:¥MODULES¥SIO2MAN.IRX;1 module
RAWLOADING: started: cdrom0:¥LOADING.RAW;1
RAWLOADING: Finished: cdrom0:¥LOADING.RAW;1
==> allocated SystemHeap size: 27016.11 K
==>> allocated OVERFLOW_HEAP size: 1415.91 K
loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 28, ret 2
memory card drivers succesfully loaded
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥MODULES¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 © SCEI
Exit rsd_main
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥MODULES¥MSL.IRX;1 args 0 arg
MSL IOP driver version 1.7.4
Installing Thread Init
MFL driver version 1.0.0
Installing IOP Side Remote Init
Installing MFL Thread Init
MFL Started
msl command loop...
mflRemoteInit
mflThreadInit...
mfl command loop...
loadmodule: id 31, ret 0
ListPoolAttach: 10 elts of size 0 at 0x0053dd50
ListPoolAttach: 64 elts of size 8 at 0x0053fef0
ListPoolAttach: 64 elts of size 116 at 0x0053ddf0
Init: FLAGS=1, Tracks=3
SysInit: FLAGS=0, Voices 0-64, Assetfile="MSLASSET.MS2"
[IOP] ListPoolAttach: 64 elts of size 56 at 0x000bf7e0
[IOP] ListPoolAttach: 564 elts of size 168 at 0x000a6280
[IOP] ListPoolAttach: 500 elts of size 0 at 0x000c16e0
[IOP] ListPoolAttach: 64 elts of size 36 at 0x000c09e0
Initialize IOP Ram: (ed900)
>>>>>>>>>>>>>>>> Initialize IOP Ram: (950k)
Initialize Sound Ram: (5010,1faff0)
mslThreadInit: b86a4b
mslThread Running...
MSL EE version 1.7.4 ready
MFL EE Thread Init
mfl EE command loop...
mflFileSystemInit
Installing MFL File Thread
File IO thread running
MFL File Thread Ready
File Link IOP to EE Ready
Warning: non-64 byte aligned buffer passed to mflReadQ, performance may suffer
Warning: transfer size not rounded to 64 bytes.
DATA From IOP: 53dc64 20 [128]
Warning: non-64 byte aligned buffer passed to mflReadQ, performance may suffer
Warning: transfer size not rounded to 64 bytes.
DATA From IOP: 1fc4530 1524 [1600]
Warning: non-64 byte aligned buffer passed to mflReadQ, performance may suffer
DATA From IOP: 1fc2f10 4096 [4160]
Open Asset File: [cdrom0:¥SNDSPS2¥MSLASSET.MS2]




Long jump return from: - 7


mp->width: 720 height: 480


Long jump return from: - 1


mp->width: 720 height: 480


Long jump return from: - 1


Long jump return from: - 1


Long jump return from: - 10


Long jump return from: - 4


Long jump return from: - 3
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
* CDVD: KeepAlive thread finished.
* CDVD: IO thread finished.
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
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#6
Your cpu is on the weak side for 3d games and the fact that you are running a renderer(dx11)in software mode,makes it even slower
Switch to OpenGL hardware,enable some speed hacks and hope for a miracle
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#7
I see.
3 advices :
1 - make an iso off your DVD using imgburn
2 - get a decent CPU. that one's STR is barely over 1200 where the minimum recommended for pcsx2 is 1600
3 - Get a decent GPU. That one won't let you go higher than native resolution without slowdowns
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#8
thanks for the advice!! if i were to get a new cpu, which is better?

Intel Core i7 (880, 870)

Intel Core i5 (760, 650)
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#9
none of those will help
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#10
thanks anyways, i appreciate it!
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