(12-13-2018, 07:46 AM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016
Savestate version: 0x9a0b0000
Host Machine Init:
Operating System = Microsoft Windows 10 Home (build 17134), 64-bit
Physical RAM = 7865 MB
CPU name = Intel® Core i7-8700K CPU @ 3.70GHz
Vendor/Model = GenuineIntel (stepping 0A)
CPU speed = 3.694 ghz (12 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7ffafbff
x86EFlags = 2c100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
Reserving memory for recompilers...
Loading plugins...
Binding GS: D:\Emulators\PS2 Emulator\PCSX2 1.4.0\Plugins\gsdx32-avx.dll
Windows 10.0.17134
Binding PAD: D:\Emulators\PS2 Emulator\PCSX2 1.4.0\Plugins\lilypad.dll
Binding SPU2: D:\Emulators\PS2 Emulator\PCSX2 1.4.0\Plugins\spu2-x.dll
(GameDB) 9693 games on record (loaded in 108ms)
Binding CDVD: D:\Emulators\PS2 Emulator\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
Binding USB: D:\Emulators\PS2 Emulator\PCSX2 1.4.0\Plugins\USBnull.dll
Binding FW: D:\Emulators\PS2 Emulator\PCSX2 1.4.0\Plugins\FWnull.dll
Binding DEV9: D:\Emulators\PS2 Emulator\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.
HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Windows 10.0.17134
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D11 (Hardware mode)
Opening CDVD
isoFile open ok: D:\Emulators\PS2 Emulator\PCSX2 1.4.0\Games\God of War II.iso
Image type = DVD
isoFile: searching for layer1...
isoFile: loaded second layer from settings cache, sector=0x001fcc30
* CDVD Disk Open: DVD, Double layer:
* * Track 1: Data (Mode 1) (4166832 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\Kylor Cochran\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Kylor Cochran\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v02.30(20/02/2008) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:4.00, ctm:392Mhz, cpuclk:294Mhz detected)
PlayStation 2 ======== Hard reset boot
ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Sep 5 2006 12:57:08
CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.81;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SCUS_974.81;1) Game CRC = 0x2F123FD8, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.81;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCUS_974.81;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCUS_974.81;1
0 00100000 001fbda8 ................................
Loaded, cdrom0:¥SCUS_974.81;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Overall 0 Widescreen hacks loaded
Loading patch '2F123FD8.pnach' from archive 'D:\Emulators\PS2 Emulator\PCSX2 1.4.0\cheats_ws.zip'
comment: Widescreen hack by nemesis2000 (pnach by nemesis2000 )
(Wide Screen Cheats DB) Patches Loaded: 1
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥SIO2D.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MC2_D.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥DS2U_D.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥989NOMID.IRX;1 args 16 arg rpc_priority=64
==========================================================
989snd ©2000-2003 Sony Computer Entertainment America
by Buzz Burrowes v3.1.7
(built Jan 26 2005 at 17:40:57)
NO MIDI VERSION! No MIDI, AME, or basic VAG sounds
(banks and streams only)
(build with sce library rev 3.0.1)
==========================================================
Thread Priorities:
Sound Tick = 9
Main RPC = 64
Loading RPC = 65
Streaming = 60, 61, 62, 63
==========================================================
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥SMPD.IRX;1 args 85 arg wad/,Z:/GoW2/GameArt/Cinematics/GameData/,Z:/GoW2/GameArt/Sounds/dvd_streams/,sound/
InitialiseMemory(size:10d914 base:e2c00 top:1f0514)
arg 0 : cdrom0:¥SMPD.IRX;1
arg 1 : wad/,Z:/GoW2/GameArt/Cinematics/GameData/,Z:/GoW2/GameArt/Sounds/dvd_streams/,sound/
========================================================
files = wad/
movies = Z:/GoW2/GameArt/Cinematics/GameData/
streams = Z:/GoW2/GameArt/Sounds/dvd_streams/
banks = sound/
loadmodule: id 32, ret 0
========================================================
Len Ext Start DataLen Recording Date GMT Flg USz IGp Vol ID
================================================================================
Sector 261 :
48 0 261 992 6/02/07 15:23:15 36 2 0 0 1 .
48 0 261 992 6/02/07 15:23:15 36 2 0 0 1 ..
60 0 281 57 6/02/07 14:01:41 36 0 0 0 1 SYSTEM.CNF;1
60 0 282 2125688 6/02/07 14:57:26 36 0 0 0 1 SCUS_974.81;1
62 0 1320 278305 17/02/06 18:34:52 36 0 0 0 1 IOPRP300.IMG;1
60 0 1456 6641 17/02/06 18:34:52 36 0 0 0 1 SIO2MAN.IRX;1
58 0 1460 52140 29/01/07 16:45:26 36 0 0 0 1 SMPD.IRX;1
62 0 1486 178984 14/09/06 15:08:17 36 0 0 0 1 989NOMID.IRX;1
60 0 1574 15653 17/02/06 18:34:51 36 0 0 0 1 DBCMAN.IRX;1
60 0 1582 9437 17/02/06 18:34:52 36 0 0 0 1 DS1O_S1.IRX;1
60 0 1587 11725 17/02/06 18:34:52 36 0 0 0 1 DS2U_D.IRX;1
58 0 1593 30085 20/01/07 13:02:34 36 0 0 0 1 LIBSD.IRX;1
58 0 1608 20221 17/02/06 18:34:52 36 0 0 0 1 MC2_D.IRX;1
60 0 1618 20165 17/02/06 18:34:52 36 0 0 0 1 MC2_S1.IRX;1
58 0 1628 11289 17/02/06 18:34:52 36 0 0 0 1 SIO2D.IRX;1
62 0 1634 39000 6/02/07 15:09:46 36 0 0 0 1 GODOFWAR.TOC;1
58 0 1654 4264382464 6/02/07 15:04:14 36 0 0 0 1 PART1.PAK;1
cd initialised
stream initialised
streamer initialised
collector initialised
bank loader initialised
vag bank initialised
========================================================
(UpdateVSyncRate) Mode Changed to NTSC Progressive Scan.
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
for example on resident evil 4 theres a fire in the village and for some reason the fire follows my field of view everywhere i go when the fire is in the area could you explain why that is?