internal reasolution In what way is it scaled?
#1
I have tried to add breakpoints, but still can't find, let me briefly describe, when I use the following option, where is the logic of the code to determine whether to scale twice? In what way is it scaled?   When I choose to zoom in twice, the texture in this step I find is already enlarged, I want to find the original resolution buf   pcsx2/GS/Renderers/HW/GSRendererHW.cpp:??

[Image: 337199810-d5f72804-55e9-42e0-93e2-020640...c31YO5onqk]
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#2
(06-06-2024, 12:18 PM)zack.huang Wrote: I have tried to add breakpoints, but still can't find, let me briefly describe, when I use the following option, where is the logic of the code to determine whether to scale twice? In what way is it scaled?   When I choose to zoom in twice, the texture in this step I find is already enlarged, I want to find the original resolution buf   pcsx2/GS/Renderers/HW/GSRendererHW.cpp:??

[Image: 337199810-d5f72804-55e9-42e0-93e2-020640...c31YO5onqk]
[font='PingFang SC', 'Microsoft YaHei', 微软雅黑, 宋体, 'Malgun Gothic', sans-serif]In the source code, is there a developer who can tell me where the image scaling is done in the code?[/font][font='PingFang SC', 'Microsoft YaHei', 微软雅黑, 宋体, 'Malgun Gothic', sans-serif] I have an algorithm that runs efficiently on mali Gpus, and I want to try to modify the code to optimize it[/font]

In the source code, is there a developer who can tell me where the image scaling is done in the code? I have an algorithm that runs efficiently on mali Gpus, and I want to try to modify the code to optimize it
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