just wondering, Bards Tale
#61
I am going to assume I am going to have to create an account since this is what my Github looks like for the pull request

https://www.dropbox.com/s/ig4fb631ut2mks...6.png?dl=0
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#62
What happens if you click on the small green tick?

Also you could find all builds here. Although they are not structured into pr's including discussion anymore.
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#63
This is what happens when I click the green checkmark

https://www.dropbox.com/s/w5l5kn962c255a...8.png?dl=0
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#64
(04-26-2016, 11:48 AM)Topken Wrote: https://www.dropbox.com/s/w5l5kn962c255a...8.png?dl=0

This is what I get when I click on the hash next to the green tick.

Can you access the webpage I linked?

It should work... I tried it being logged off. You need to make sure to click the tickmark and not the hash
[Image: nFebUAG.png]
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#65
Yes I can access the link
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#66
Here's a more direct link, appveyor is a bit of a pain to navigate
https://ci.appveyor.com/project/gregory3.../artifacts

Edit: actually, its probably this one https://ci.appveyor.com/project/gregory3.../artifacts
[Image: ref-sig-anim.gif]

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#67
I think you post the wrong link. The good link is the pr/branch of the texture caching stuff.


https://ci.appveyor.com/api/buildjobs/5f...ppVeyor.7z
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#68
Managed to get it now its going to have to wait while I get some sleep
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#69
(04-26-2016, 11:37 AM)Topken Wrote: I am going to assume I am going to have to create an account since this is what my Github looks like for the pull request

https://www.dropbox.com/s/ig4fb631ut2mks...6.png?dl=0

Ah whoops, I should have checked if that would work without being logged in.



Posting again just in case this edit was missed:

(04-26-2016, 10:20 AM)Dreadmoth Wrote: OpenGL: 84.56 fps (before: 81.22 fps)
D3D11: 54.95 fps (before: 53.33 fps)
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#70
Great number, very good.

Profiler shows a reduction of 5% on the texture cache overhead (for my testcase). It translate well on the fps. It is disappointing that AMD is so slow.
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