04-04-2015, 09:58 PM
I know that upscaling can cause artifacts and is a well known issue, but I noticed most of the times these are very few but appear in noticeable places. No combination of HW hacks or offset or custom resolution has been able to get rid of them that I've found, and I've tried a large number of them. The artifacts appear on any resolution other than native. In Kingdom Hearts the currently selected action shows a horizontal line, and on Mega Man X Collection, when playing Mega Man X2 there are vertical artifacts when running to the right (looks okay running to the left). The games are still very playable, but thought it would be cool if there were some hack to fix these. (I know MMX collection the upscaling isn't going to do much/anything, I just like using this game to dial in my video settings when I'm having issues). Just posting this info here in case it's interesting to other people/the devs.
Anyway, emulator works AMAZING. Kudos guys, really enjoy being able to pop in my old PS2 games.
Windows 7, 64-bit
i7 3770k, NVIDIA 670FTW
PCSX2 1.3.1-20150404012146 (git) (happens in older official builds, too)
GSdx AVX
D3D11 Hardware, switching between 1x Native and 3x Native, all other options unchecked. (D3D9 and OpenGL show same artifacts. Not reproducible in SW mode because SW mode does not allow upscaling)
Kingdom Hearts (SLUS_203.70)
kh-artifact.png (Size: 919,5 KB / Downloads: 1.599)
Megaman X Collection (SLUS_213.70)
mmx collection-artifact.png (Size: 244,97 KB / Downloads: 1.192)
Anyway, emulator works AMAZING. Kudos guys, really enjoy being able to pop in my old PS2 games.
Windows 7, 64-bit
i7 3770k, NVIDIA 670FTW
PCSX2 1.3.1-20150404012146 (git) (happens in older official builds, too)
GSdx AVX
D3D11 Hardware, switching between 1x Native and 3x Native, all other options unchecked. (D3D9 and OpenGL show same artifacts. Not reproducible in SW mode because SW mode does not allow upscaling)
Kingdom Hearts (SLUS_203.70)

Megaman X Collection (SLUS_213.70)
