minor artifacting at non-native resolutions -- any fix?
#11
Thanks for the gs dump. I will give it a look in comming days.
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#12
I'm sorry but I won't be able to fix the line in the GUI (such as attack). I based my hack on sprite accuracy, they generate most of the glitches. KH uses 2 triangles to render a quad (not even in the same draw call). There is no way to detect them and correct them properly.

Anyway check GSdx thread to try latest hack. It might work a bit better without the TC offset.

You can still send me a GS dump of the "HP bar will be segmented" issue but I'm afraid it won't be fixable.
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#13
If they can't be fixed, is it worth a GS dump?

If it is, then I'll upload one when I get home from school
[Image: gmYzFII.png]
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#14
Well I don't know for sure. There is a high probability that it can't be fixed but no guarantee Tongue2 Anyway a gs dump is fast to generate on your side, and painfully slow to debug on my side Wink
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#15
True, I'll get on uploading one real quick
[Image: gmYzFII.png]
[Image: dvedn3-5.png]
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#16
what's the hotkey for GS dumps
[Image: gmYzFII.png]
[Image: dvedn3-5.png]
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#17
shift F8
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#18
Here you go

KH GS Dump
[Image: gmYzFII.png]
[Image: dvedn3-5.png]
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#19
As you can see on the screenshot it is related to triangle rendering.

On an unrelated topic, it is very strange that GSdx flush the draws call between the triangles primitives. Maybe it is possible to fuse some draws calls, and potentially fuse the 2 triangles into a rectangle.


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