03-21-2014, 03:26 PM (This post was last modified: 03-21-2014, 03:34 PM by nstgc.)
While I see that there is a field to increase extra rendering threads, it doesn't seem to do anything at all. With DirectX 11, I know, that adding an extra rendering thread gives a substantial FPS boost. Does this not work with OpenGL?
I'm using the latest version by the way (from the SVN)
GSdx for Linux doesn't seem to work when adding extra rendering threads. Extra rendering threads helps in software mode (not hardware mode) to lessen the maxed out GS load. But again...it doesn't work for Linux. And yes we have GSdx, but the OpenGL version, not Direct3D as that is Windows proprietary garbage. Our version is not as mature as the Windows version, but it seems to work GREAT with a Nvidia card, especially in hardware mode
OS: Linux Mint 17.2 64 bit (occasional Antergos/Arch user)
(I am no longer a Windows user)
CPU: Intel Pentium G3258
GPU: Nvidia GTX 650 Ti
It really does do a surprisingly good job, and not just in hardware mode (though I am gettign graphical bugs that I didn't get with DX11). I was kind of surprised.
The reason I need multi-threading in the render is that I like the Snowblind Engine games for which hardware rendering is broken. Still, Champions of Norrath is practically playable even with a single rendering thread. Just one additional thread and I'd bet that it would run at 60fps.
Here are a few pictures of Biohazard 4 which I have played in OpenGL and it runs great.
In hardware mode we have the known errors but under software mode it runs like on the original hardware.
You're doing really great progress.
MB: Gigabyte GA-X79-UP4 - Intel® X79 Express Chipset
CPU: Intel® Core™ i7-4960X CPU @ 3.60 GHz / TBF2.0 @ 4.00 GHz
RAM: 4x 8192 - 32 GB Corsair Vengeance® Pro Series DDR3-2133 PC3-17066 CL11
GFX: Gigabyte® Nvidia® GeForce™ GTX TITAN X - 12 GB GDDR5 (GV-NTITANXXTREME-12GD-B)
OS - MS - Windows 10 - Professional
MS - XBox Series X - With Activated Developers Mode
03-22-2014, 08:50 PM (This post was last modified: 03-22-2014, 08:50 PM by DaTankAC.)
Extra rendering threads still don't have any effect on fps in sw mode, no decrease in GS% in sw mode.
Otherwise hardware mode + Nvidia proprietary driver working great!
OS: Linux Mint 17.2 64 bit (occasional Antergos/Arch user)
(I am no longer a Windows user)
CPU: Intel Pentium G3258
GPU: Nvidia GTX 650 Ti