need for speed underground 2
#1
its very slow and a bit laggy  on my laptop

specs : 

intel core i5-6200u 2.3ghz with turbo boost up to 2.8ghz

intel hd graphics 520 up to 2116mb dynamic video memory 4gb dd3 memory
1000gb hdd

now iv'e done some settings but the sound is very laggy and my game also but its a bit better  i wanna run it smooth and fast

if someone helps me good i will send a little bit on PayPal if thats allowed Smile
Reply

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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#3
Loading language translation databases for 'Dutch' [nl_NL]
pcsx2_Main not found -- translation dictionary may be incomplete.
pcsx2_Iconized not found -- translation dictionary may be incomplete.
SetLanguage: Requested translation is not implemented yet.
PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System = Microsoft Windows 10 Home (build 16299), 64-bit
Physical RAM = 3976 MB
CPU name = Intel® Core™ i5-6200U CPU @ 2.30GHz
Vendor/Model = GenuineIntel (stepping 03)
CPU speed = 2.399 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7ffafbbf
x86EFlags = 2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Loading language translation databases for 'Dutch' [nl_NL]
pcsx2_Main not found -- translation dictionary may be incomplete.
pcsx2_Iconized not found -- translation dictionary may be incomplete.
SetLanguage: Requested translation is not implemented yet.
Reserving memory for recompilers...

Loading plugins...
Binding GS: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\gsdx32-avx.dll
Windows 10.0.16299
Binding PAD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\lilypad.dll
Binding SPU2: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\spu2-x.dll
(GameDB) 9693 games on record (loaded in 197ms)
Binding CDVD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
Binding USB: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\USBnull.dll
Binding FW: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\FWnull.dll
Binding DEV9: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.

HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 10.0.16299
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: OpenGL (Hardware mode)
Opening CDVD
isoFile open ok: C:\Users\Gebruiker\Desktop\ps2 games - iso's\Need for Speed - Underground 2 (USA).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1403616 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
Failed to find glCreateTextureOpenGL information. GPU: Intel® HD Graphics 520. Vendor: Intel. Driver: - Build 21.20.16.4550
s
Failed to find glTextureStorage2D
Failed to find glTextureSubImage2D
Failed to find glCopyTextureSubImage2D
Failed to find glBindTextureUnit
Failed to find glGetTextureImage
Failed to find glTextureParameteri
Failed to find glCreateFramebuffers
Failed to find glClearNamedFramebufferfv
Failed to find glClearNamedFramebufferuiv
Failed to find glClearNamedFramebufferiv
Failed to find glNamedFramebufferTexture
Failed to find glNamedFramebufferDrawBuffers
Failed to find glNamedFramebufferReadBuffer
Failed to find glCheckNamedFramebufferStatus
Failed to find glCreateBuffers
Failed to find glNamedBufferStorage
Failed to find glNamedBufferData
Failed to find glNamedBufferSubData
Failed to find glMapNamedBuffer
Failed to find glMapNamedBufferRange
Failed to find glUnmapNamedBuffer
Failed to find glFlushMappedNamedBufferRange
Failed to find glCreateSamplers
Failed to find glCreateProgramPipelines
DSA is not supported. Replacing the GL function pointer to emulate it
Buggy driver detected, GL_ARB_separate_shader_objects will be disabled
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is NOT SUPPORTED
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is NOT SUPPORTED
INFO: GL_ARB_texture_barrier is available
DSA is not supported. Replacing the GL function pointer to emulate it
OpenGL renderer isn't compatible with SandyBridge/IvyBridge GPU due to issues. Sorry.
Tip:Try it on Linux
McdSlot 0 [File]: C:\Users\Gebruiker\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Gebruiker\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v02.20(10/02/2006) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr 7 2005 21:09:14
CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M


IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0OhmySDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0OhmySDSYS
0 00100000 00058a48 ......
Loaded, rom0OhmySDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..
ROM directory not found

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0OhmySDVER flag 1 data 4aa78
open fd = 2
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:XDEV9 flag 1 data 4aa78
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg
loadmodule: id -200, ret 1
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:FONTM flag 1 data 4aa78
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4aa78
open fd = 2
open name rom0WackoNDIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TZLIST flag 1 data 4aa78
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719 size = 28640
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 0
open name rom0TongueS1ID flag 1 data 4aa78
open fd = 2
open name rom0TongueS1VERE flag 1 data 4aa78
open fd = 2
open name rom1LaughVDID flag 1 data 4aa78
open fd = -6
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.65;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_210.65;1) Game CRC = 0xF5C7B45F, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.65;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 4aa78
open fd = 2
ExecutePs2GameDisk
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 4aa78
open fd = 2
# Restart.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0TongueS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0TongueS2LOGO
0 01000000 000172c0 ..
Loaded, rom0TongueS2LOGO
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 45d78
open fd = 2
loadmodule: fname rom0OhmySDSND args 0 arg
loadmodule: id 25, ret 0
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 45d78
open fd = 2
loadmodule: fname rom0:XPARAM args 12 arg SLUS_210.65
loadmodule: id 26, ret 1
_spu_rev_offsetaddr 1dfff1
### addr = 2097120 size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
# Restart.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0OhmySDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0OhmySDSYS
0 00100000 00058a48 ......
Loaded, rom0OhmySDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..
ROM directory not found

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0OhmySDVER flag 1 data 4aa78
open fd = 2
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:XDEV9 flag 1 data 4aa78
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg
loadmodule: id -200, ret 1
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:FONTM flag 1 data 4aa78
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4aa78
open fd = 2
open name rom0WackoNDIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TZLIST flag 1 data 4aa78
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719 size = 28640
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 0
open name rom0TongueS1ID flag 1 data 4aa78
open fd = 2
open name rom0TongueS1VERE flag 1 data 4aa78
open fd = 2
open name rom1LaughVDID flag 1 data 4aa78
open fd = -6
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.65;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.65;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
open name cdrom0:¥SYSTEM.CNF;1 flag 2 data 4aa78
open fd = 2
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
* SPU2-X: Waiting for DSound thread to finish... Done.
Closing PAD
Closing GS
Plugins closed successfully.
HLE Notice: ELF does not have a path.

Opening plugins...
Opening GS
Opening PAD
Current Renderer: OpenGL (Hardware mode)
Opening SPU2
3.x GL context successfully created
Failed to find glCreateTextures
Failed to find glTextureStorage2D
Failed to find glTextureSubImage2D
Failed to find glCopyTextureSubImage2D
Failed to find glBindTextureUnit
Failed to find glGetTextureImage
Failed to find glTextureParameteri
Failed to find glCreateFramebuffers
Failed to find glClearNamedFramebufferfv
Failed to find glClearNamedFramebufferuiv
Failed to find glClearNamedFramebufferiv
Failed to find glNamedFramebufferTexture
Failed to find glNamedFramebufferDrawBuffers
Failed to find glNamedFramebufferReadBuffer
Failed to find glCheckNamedFramebufferStatus
Failed to find glCreateBuffers
Failed to find glNamedBufferStorage
Failed to find glNamedBufferData
Failed to find glNamedBufferSubData
Failed to find glMapNamedBuffer
Failed to find glMapNamedBufferRange
Failed to find glUnmapNamedBuffer
Failed to find glFlushMappedNamedBufferRange
Failed to find glCreateSamplers
Failed to find glCreateProgramPipelines
DSA is not supported. Replacing the GL function pointer to emulate it
OpenGL information. GPU: Intel® HD Graphics 520. Vendor: Intel. Driver: - Build 21.20.16.4550
Buggy driver detected, GL_ARB_separate_shader_objects will be disabled
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is NOT SUPPORTED
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
DSA is not supported. Replacing the GL function pointer to emulate it
OpenGL renderer isn't compatible with SandyBridge/IvyBridge GPU due to issues. Sorry.
Tip:Try it on LinuxINFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is NOT SUPPORTED
INFO: GL_ARB_texture_barrier is available

Opening CDVD
isoFile open ok: C:\Users\Gebruiker\Desktop\ps2 games - iso's\Need for Speed - Underground 2 (USA).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1403616 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\Gebruiker\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Gebruiker\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v02.20(10/02/2006) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:393Mhz, cpuclk:295Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr 7 2005 21:09:14
CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.65;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_210.65;1) Game CRC = 0xF5C7B45F, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.65;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_210.65;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_210.65;1
0 00100000 00474985 ........................................................................
Loaded, cdrom0:¥SLUS_210.65;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
main() argc = 1
argv[0] = cdrom0:¥SLUS_210.65;1
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
USB Driver (Version 1.1.0)
SDR driver version 4.0.1 © SCEI
Exit rsd_main
LgDev_tb_rb_Driver Version 1.11.036 ( Wheel Joystick ), built on Sep 8 2004 at 15:50:49, thpri=42,43
dynamic memory allocations
loadmodule: fname cdrom:¥NFSUNDER¥DEV9.IRX args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 34, ret 1
INET (Version 2.1.0) DEBUG REMOVABLE
inet: mem=48KB thpri=48 thstack=8192
inet: debug=0x0 &debug=134b60 &free_{size,min}=134ce4,134ce8
inetctl: Waiting I/F Event
inetctl: Waiting I/F Event
EE/iR5900-32 Recompiler Reset
EE/iR5900-32 Recompiler Reset
EE/iR5900-32 Recompiler Reset
Suspending single plugin: SPU2
Saving SPU2
Closing SPU2
* SPU2-X: Waiting for DSound thread to finish... Done.
Recovering single plugin: SPU2
Loading SPU2
Opening plugins...
Opening SPU2
Plugins opened successfully.
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D11 (Hardware mode)
Loading GS
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D11 (Software mode)
Loading GS
EE/iR5900-32 Recompiler Reset
EE/iR5900-32 Recompiler Reset
EE/iR5900-32 Recompiler Reset
EE/iR5900-32 Recompiler Reset
EE/iR5900-32 Recompiler Reset
EE/iR5900-32 Recompiler Reset
Reply
#4
i did change some settings now and its running much faster and better and more stable settings are

adapter : intel r hd graphics 520

renderer : direct3d11 software

interlacing : auto

mini mapping ON

edge anti aliasing aa1 ON

enabled fxaa

enabled external shader's

speed hacks lvl 6
Reply
#5
I wouldn't recommend enabling speed hacks at level 6, maybe 2 or 3, pushing it that high will only cause fake FPS and possibly instability.

In GSDX what do you have your "Extra rendering threads" set to?
[Image: ref-sig-anim.gif]

Reply
#6
@refaction what you mean with ( GSDX - extra rendering threads ) ?

where can i find the option my english is not very good im from the Netherlands
Reply
#7
It's in the same place you found "renderer : direct3d11 software " but right at the bottom of the window
[Image: ref-sig-anim.gif]

Reply
#8
gsdx10
Reply
#9
Here's a picture of what I mean, that should get around any language barrier Tongue


Attached Files Thumbnail(s)
   
[Image: ref-sig-anim.gif]

Reply
#10
i got it on 2
Reply




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