Posts: 456
Threads: 0
Joined: Jan 2009
Reputation:
1
Location: ¯\(º~°)/¯
First of all, do NOT use DX11. It's not complete yet and is still full of bugs.
Second, I think 8-bit texture should be disabled.
Third, tried native res yet?
Nappa: Vegeta! What does the scouter say about his power level?
Vegeta: It's...one thousand and six.
Nappa: Wh-...really?
Vegeta: Yeah! Beat him up Nappa!
Nappa: Yay!
Posts: 12
Threads: 3
Joined: Feb 2010
Reputation:
0
disabling 8-bit textures fixed white frames in tankaichi 3, but there are still same bug at destroy all humans, i tried native too, but only graphic gets worse and nothing special better, and which directx should i use?? i tried 9 and 10 and still same bug at destroy all humans, and also i dont see any difference between 10 and 11, so i think ill stay on 11
Posts: 214
Threads: 19
Joined: Sep 2009
Reputation:
0
Location: Germany
(02-14-2010, 01:18 PM)vanzemaljac Wrote: [...]
i dont see any difference between 10 and 11, so i think ill stay on 11
You should'nt do that. You see no difference between D3D 10 and 11 because there just is none right now. Except the fact that D3D 11 is full of bugs. Besides that, ti's completely identical with D3D 10. Moreover, how do you want to use D3D 11 anyway? Your GPU doesn't support this, just D3D 10.1. Which is another proof that D3D 11 is the same as 10, because otherwise you couldn't use it^^.
To your problems: You could try to use the
newest beta and the
latest plugins. They may fix your problems and give you a nice performance boost^^.
If this doesn't help, try to enable MicroVU (can be found under "Processor"). If this doesn't work either, set the "Clamp Mode" in the advanced options to a higher level than normal. Perhaps this does the job.
Rejoice, they say. Color is back.
Posts: 15.293
Threads: 431
Joined: Aug 2005
Reputation:
352
Location: Athens,Greece
For the dragonball ghosting issue, check 'native' in GSdx