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Quote:3x native or native on an i7 is not really an option for me because i can run this game at 120 FPS @5x native on official build...
willkuer Wrote:It could be that the broken graphics where easier to emulate so that you now get slowdowns due to higher accuracy.
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(08-01-2015, 09:00 AM)elsword Wrote: that's weird because my FPS drop like mad when there are broken graphics...
http://s10.postimg.org/6m0qa2jg7/image.jpg
Wht you show on this isn't the same case of graphics "breaking".
it has nothing to do with that fog effect you get ingame.
Hence your fps loss in the menus can't be compared to what problem you get in game.
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(08-01-2015, 09:54 AM)elsword Wrote: still 120 FPS with normal graphics ingame
http://s30.postimg.org/q29ygrak1/image.jpg
the official build dont slow down my FPS when broken graphics showed, but the fog/water is bugged
tldr :
develop build : fix fog/water bug but FPS drop to 40-ish on menus with broken graphics
official build : no slow down on menus ith broken graphics but fog/water is bugged
Always in software mode ?
I mean the buggy menus on the latest git build ?
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Did you try to use:
Everything from official build except GSdx (i.e. only GSdx from dev build)
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You can as well play with skipdraw. On latest stable it might remove some broken layers on recent dev/git build it might work as speedhack (with the cost of removing nicely emulated layers)
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The broken graphics on the menus hasn't been fixed yet.