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openGLl / openAL & direct 3d / directsound
#1
Can anyone explain the difference between opengl & diect 3d for pcsx2 ?
And how come there were openGL but not openAL for pcsx2 ?
CPU : I7 6700 3.4 Ghz
GPU : Gigabyte Geforce GTX 1050 TI
SPU : Realtek High Definition Audio
RAM : 16 GB
Os : Windows 10 64 Bit
Emulator : PCSX2 1.5 
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#2
OpenAL is an cross platform audio interface. It functions nearly the same as PortAudio, so including it would be of no benefit to us.

As for D3D and OGL, they're two separate graphics APIs. DorectX is a proprietary interface by Microsoft meaning it will only work on Windows systems, and only they have the code. On the other hand, OpenGL is another 3D specification that can be used cross platform. For these reasons, it's significantly tly easier to choose OpenGL when building an open source project.
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#3
(01-21-2018, 04:02 PM)teots Wrote: Can anyone explain the difference between opengl & diect 3d for pcsx2 ?
And how come there were openGL but not openAL for pcsx2 ?
open gl performs more realistic but performs bad on amd
direct3dx11 performs better on amd but can have visual bugs some times
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#4
openGL fixes mgs3 all enviormental effects to act as a real ps2 imagry but you cannot upscale it anymore thus your stuck on native reso x1
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#5
(01-21-2018, 04:02 PM)teots Wrote: Can anyone explain the difference between opengl & diect 3d for pcsx2 ?
And how come there were openGL but not openAL for pcsx2 ?

Thanks for the reply, if both ogl and d3d function fine on my system, which one function best with pcsx2, which one should i use for pcsx2 ?
CPU : I7 6700 3.4 Ghz
GPU : Gigabyte Geforce GTX 1050 TI
SPU : Realtek High Definition Audio
RAM : 16 GB
Os : Windows 10 64 Bit
Emulator : PCSX2 1.5 
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#6
OpenGL
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