opengl hardware issues
When using opengl software, the HUD is fine but when using hardware, I get black boxes where the HUD is and a black line at the bottom of the screen.

anyway to fix this? I want to use hardware so I can change resolution.

link to what I'm talking about:

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Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
    Opening GS
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1080/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 416.34
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available

    Loading GS
open file 9, Pos = 0
open file 18, Pos = 0
open file 5, Pos = 245592
open file 8, Pos = 1567070
open file 54, Pos = 0
open file 18, Pos = 0
20176 bytes remaining, Reading at lsn 10efb7, nSegments b
Read b segments
4240 bytes remaining, Reading at lsn 10efc1, nSegments 3
Read 3 segments
13664 bytes remaining, Reading at lsn 10efc3, nSegments 8
Read 8 segments
10496 bytes remaining, Reading at lsn 10efca, nSegments 6
Read 6 segments
open file 10, Pos = 0
That doesn't help us. We need the entire log.

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