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pcsx2 1.6.0 has stopped working
#1
pcsx2 1.6.0  has stopped working

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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
#3
[quote='jesalvein' pid='608989' dateline='1589349894']
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
PCSX2 1.6.0-0- compiled on May 7 2020
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System = Microsoft Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit
Physical RAM = 8156 MB
CPU name = Intel® Core™ i5-3450 CPU @ 3.10GHz
Vendor/Model = GenuineIntel (stepping 09)
CPU speed = 3.108 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7f9ae3bf
x86EFlags = 28100800

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX
Pcsx2 was compiled as 64-bits, which is unsupported and breaks all recompilers.

Reserving memory for recompilers...

Loading plugins from D:\downloads\pcsx2 1.6.0\plugins...
Bound GS: GSdx64-SSE2.dll [GSdx 0 64-bit (MSVC 19.16 SSE2/AVX) 1.2.0]
Bound PAD: LilyPad.dll [LilyPad (0) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 0 0.11.0]
Bound USB: USBnull.dll [USBnull Driver 0 0.7.0]
Bound FW: FWnull.dll [FWnull Driver 0 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 0 0.5.0]
Plugins loaded successfully.

(GameDB) 9858 games on record (loaded in 113ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: T:\ps2 games\Manhunt\Manhunt (Europe) (En,Fr,De,Es,It).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2294320 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1050 Ti/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 388.31
INFO: GL_ARB_sparse_texture is NOT SUPPORTED
INFO: GL_ARB_sparse_texture2 is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Software renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
McdSlot 0 [File]: D:\downloads\pcsx2 1.6.0\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\downloads\pcsx2 1.6.0\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
#4
and it crashes right after this ?
nothing displayed on your screen ?

not even a beginning or gameplay ?

what if you boot PS2 bios ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
#5
(05-13-2020, 08:58 AM)jesalvein Wrote: and it crashes right after this ?
nothing displayed on your screen ?

not even a beginning or gameplay ?

what if you boot PS2 bios ?
nothing displayed

pcsx2-v1.5.0 is ok
#6
can you please post the log after you boot to bios ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
#7
(05-13-2020, 09:08 AM)jesalvein Wrote: can you please post the log after you boot to bios ?
PCSX2 1.6.0-0- compiled on May  7 2020
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System =  Microsoft Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit
Physical RAM    =  8156 MB
CPU name        =  Intel® Core™ i5-3450 CPU @ 3.10GHz
Vendor/Model    =  GenuineIntel (stepping 09)
CPU speed        =  3.108 ghz (4 logical threads)
x86PType        =  Standard OEM
x86Flags        =  bfebfbff 7f9ae3bf
x86EFlags        =  28100800

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX
Pcsx2 was compiled as 64-bits, which is unsupported and breaks all recompilers.

Reserving memory for recompilers...

Loading plugins from D:\downloads\pcsx2 1.6.0\plugins...
Bound  GS: GSdx64-SSE2.dll [GSdx 0 64-bit (MSVC 19.16 SSE2/AVX) 1.2.0]
Bound  PAD: LilyPad.dll [LilyPad (0) 0.12.1]
(GameDB) 9858 games on record (loaded in 136ms)
Bound SPU2: Spu2-X.dll [SPU2-X 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 0 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 0 0.7.0]
Bound  FW: FWnull.dll [FWnull Driver 0 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 0 0.5.0]
Plugins loaded successfully.

(CdvdSource) HotSwapping CDVD source types from ISO to NoDisc.
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1050 Ti/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 388.31
INFO: GL_ARB_sparse_texture is NOT SUPPORTED
INFO: GL_ARB_sparse_texture2 is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Software renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
McdSlot 0 [File]: D:\downloads\pcsx2 1.6.0\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\downloads\pcsx2 1.6.0\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
#8
From where did you get that version?
This is not the log the official 1.6.0 outputs

Quote:PCSX2 1.6.0-0- compiled on May 7 2020
Savestate version: 0x9a0e0000
.....
Pcsx2 was compiled as 64-bits, which is unsupported and breaks all recompilers.
....
Bound GS: GSdx64-SSE2.dll [GSdx 0 64-bit (MSVC 19.16 SSE2/AVX) 1.2.0]
There is no x64 pcsx2 version and definitely no gsdx plugin with such name
#9
(05-13-2020, 11:03 AM)vsub Wrote: From where did you get that version?
This is not the log the official 1.6.0 outputs

There is no x64 pcsx2 version and definitely no gsdx plugin with such name
All is now ok ..tank you....i have download the ok version from pcsx2 site




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