05-13-2020, 07:50 AM
pcsx2 1.6.0 has stopped working
pcsx2 1.6.0 has stopped working
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05-13-2020, 07:50 AM
pcsx2 1.6.0 has stopped working
05-13-2020, 08:04 AM
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!): [code] Pasted emulog goes here [ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go
[quote='jesalvein' pid='608989' dateline='1589349894']
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version. Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!): [code] Pasted emulog goes here PCSX2 1.6.0-0- compiled on May 7 2020 Savestate version: 0x9a0e0000 Host Machine Init: Operating System = Microsoft Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit Physical RAM = 8156 MB CPU name = Intel® Core i5-3450 CPU @ 3.10GHz Vendor/Model = GenuineIntel (stepping 09) CPU speed = 3.108 ghz (4 logical threads) x86PType = Standard OEM x86Flags = bfebfbff 7f9ae3bf x86EFlags = 28100800 x86 Features Detected: SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX Pcsx2 was compiled as 64-bits, which is unsupported and breaks all recompilers. Reserving memory for recompilers... Loading plugins from D:\downloads\pcsx2 1.6.0\plugins... Bound GS: GSdx64-SSE2.dll [GSdx 0 64-bit (MSVC 19.16 SSE2/AVX) 1.2.0] Bound PAD: LilyPad.dll [LilyPad (0) 0.12.1] Bound SPU2: Spu2-X.dll [SPU2-X 2.0.0] Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 0 0.11.0] Bound USB: USBnull.dll [USBnull Driver 0 0.7.0] Bound FW: FWnull.dll [FWnull Driver 0 0.7.0] Bound DEV9: DEV9null.dll [DEV9null Driver 0 0.5.0] Plugins loaded successfully. (GameDB) 9858 games on record (loaded in 113ms) HLE Notice: ELF does not have a path. Initializing plugins... Init GS Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Patches: No CRC found, using 00000000 instead. Opening plugins... Opening GS Opening PAD Opening SPU2 Opening CDVD isoFile open ok: T:\ps2 games\Manhunt\Manhunt (Europe) (En,Fr,De,Es,It).iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (2294320 sectors) Opening USB Opening FW Opening DEV9 3.x GL context successfully created OpenGL information. GPU: GeForce GTX 1050 Ti/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 388.31 INFO: GL_ARB_sparse_texture is NOT SUPPORTED INFO: GL_ARB_sparse_texture2 is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_compute_shader is available INFO: GL_ARB_shader_storage_buffer_object is available INFO: GL_ARB_texture_view is available INFO: GL_ARB_vertex_attrib_binding is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_multi_bind is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available INFO: GL_ARB_get_texture_sub_image is available Current Renderer: OpenGL (Software renderer) Available VRAM/RAM:3840MB for textures GSdx Lookup CRC:0 McdSlot 0 [File]: D:\downloads\pcsx2 1.6.0\memcards\Mcd001.ps2 McdSlot 1 [File]: D:\downloads\pcsx2 1.6.0\memcards\Mcd002.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset
05-13-2020, 08:58 AM
and it crashes right after this ?
nothing displayed on your screen ? not even a beginning or gameplay ? what if you boot PS2 bios ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go
05-13-2020, 09:08 AM
can you please post the log after you boot to bios ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go
05-13-2020, 09:36 AM
(05-13-2020, 09:08 AM)jesalvein Wrote: can you please post the log after you boot to bios ?PCSX2 1.6.0-0- compiled on May 7 2020 Savestate version: 0x9a0e0000 Host Machine Init: Operating System = Microsoft Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit Physical RAM = 8156 MB CPU name = Intel® Core i5-3450 CPU @ 3.10GHz Vendor/Model = GenuineIntel (stepping 09) CPU speed = 3.108 ghz (4 logical threads) x86PType = Standard OEM x86Flags = bfebfbff 7f9ae3bf x86EFlags = 28100800 x86 Features Detected: SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX Pcsx2 was compiled as 64-bits, which is unsupported and breaks all recompilers. Reserving memory for recompilers... Loading plugins from D:\downloads\pcsx2 1.6.0\plugins... Bound GS: GSdx64-SSE2.dll [GSdx 0 64-bit (MSVC 19.16 SSE2/AVX) 1.2.0] Bound PAD: LilyPad.dll [LilyPad (0) 0.12.1] (GameDB) 9858 games on record (loaded in 136ms) Bound SPU2: Spu2-X.dll [SPU2-X 2.0.0] Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 0 0.11.0] Bound USB: USBnull.dll [USBnull Driver 0 0.7.0] Bound FW: FWnull.dll [FWnull Driver 0 0.7.0] Bound DEV9: DEV9null.dll [DEV9null Driver 0 0.5.0] Plugins loaded successfully. (CdvdSource) HotSwapping CDVD source types from ISO to NoDisc. HLE Notice: ELF does not have a path. Initializing plugins... Init GS Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Patches: No CRC found, using 00000000 instead. Opening plugins... Opening GS Opening PAD Opening SPU2 Opening CDVD Opening USB Opening FW Opening DEV9 3.x GL context successfully created OpenGL information. GPU: GeForce GTX 1050 Ti/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 388.31 INFO: GL_ARB_sparse_texture is NOT SUPPORTED INFO: GL_ARB_sparse_texture2 is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_compute_shader is available INFO: GL_ARB_shader_storage_buffer_object is available INFO: GL_ARB_texture_view is available INFO: GL_ARB_vertex_attrib_binding is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_multi_bind is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available INFO: GL_ARB_get_texture_sub_image is available Current Renderer: OpenGL (Software renderer) Available VRAM/RAM:3840MB for textures GSdx Lookup CRC:0 McdSlot 0 [File]: D:\downloads\pcsx2 1.6.0\memcards\Mcd001.ps2 McdSlot 1 [File]: D:\downloads\pcsx2 1.6.0\memcards\Mcd002.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset
From where did you get that version?
This is not the log the official 1.6.0 outputs Quote:PCSX2 1.6.0-0- compiled on May 7 2020There is no x64 pcsx2 version and definitely no gsdx plugin with such name i7 4771 3.5Ghz,GTX750TI,16GB RAM
Cheats decrypter/converter/editor and more GameFAQ Saves to PCSX2 Memory Card
05-13-2020, 11:40 AM
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