10-05-2017, 01:26 AM
I am having an odd problem when it comes to "pcsx2.exe has stopped working" on Windows 10.
So far I have only downloaded 1 game, which is Ty the Tasmanian Tiger, and have been having problems with it from the start.
I have just "solved" my problem of having lag points throughout the game. The speed would run at 100% until I looked or went to a certain place, then it would drop to about 70%, and my EE would rise to 100%. I messed around with every single setting in pcsx2 only to find nothing worked. So my fix was just to drop the normal speed and turbo down to 75% and now everything seems to run at 75%, even the parts that would lag before, which I am fine with.
My second problem is, I boot up the game, start the level (at the start, no checkpoints in this game), run through parts of the level I have already completed and that have already got saved, but once I reach a little past where I haven't been in the level before, I get the "pcsx2.exe has stopped working" crash report... I boot up the game again, start the level again and make it to the point where it crashed and I am able to make my way past that, only to have it crash again a minute or so later. The game runs fine if I move around in a spot where I have already completed (as I spent a good half hour in the same location trying to get my lag to stop), so I am stumped...
I am running Version 1.4.0, my settings are:
EE/IOP
Recompiler is checked on both
Enable EE Cache is unchecked
Chop/Zero
Normal
VUs
SuperVU is checked on both (running MicroVU is a lot slower)
Chop/Zero
Normal
GS
Framelimiting is unchecked
Framerate is 75
Slow Motion is 5
Turbo is 75
Frame Skipping is Disabled
MTGS is unchecked
GS Window
Fit to Window/Screen
1366/768
100 Zoom
Hide Window and Double Click Toggles Fullscreen are the only things checked, everything else is unchecked
Speedhacks are enabled and all 5 are checked
EE Cyclerate is -2 (this helps with the lag)
VU Cycle Stealing is 0
Game Fixes are disabled
Video Plugin Settings are the following
NVIDIA GeForce GTX 660
Direct3D9 Hardware (Direct3D11 seems to run a lot slower)
Interlacing is None
8 Big Texture is checked
Custom Resolution at 1366/768
Bilnear Forced
CRC is Full
HW Hacks are enabled, and the only thing changed is MSAA 8x (that didn't change my speed at all)
Logaritthmic Z and Alpha Correction are unchecked.
Those are my settings, I wouldn't think anything in there is causing it to crash, but figured I would jot them down just incase.
As for my computer settings, as you can see im running NVIDIA GeForce GTX 660 graphics card
AMD Athlon X4 760k Quad Core Prcessor 3.80 GHz
8GB Ram
So far I have only downloaded 1 game, which is Ty the Tasmanian Tiger, and have been having problems with it from the start.
I have just "solved" my problem of having lag points throughout the game. The speed would run at 100% until I looked or went to a certain place, then it would drop to about 70%, and my EE would rise to 100%. I messed around with every single setting in pcsx2 only to find nothing worked. So my fix was just to drop the normal speed and turbo down to 75% and now everything seems to run at 75%, even the parts that would lag before, which I am fine with.
My second problem is, I boot up the game, start the level (at the start, no checkpoints in this game), run through parts of the level I have already completed and that have already got saved, but once I reach a little past where I haven't been in the level before, I get the "pcsx2.exe has stopped working" crash report... I boot up the game again, start the level again and make it to the point where it crashed and I am able to make my way past that, only to have it crash again a minute or so later. The game runs fine if I move around in a spot where I have already completed (as I spent a good half hour in the same location trying to get my lag to stop), so I am stumped...
I am running Version 1.4.0, my settings are:
EE/IOP
Recompiler is checked on both
Enable EE Cache is unchecked
Chop/Zero
Normal
VUs
SuperVU is checked on both (running MicroVU is a lot slower)
Chop/Zero
Normal
GS
Framelimiting is unchecked
Framerate is 75
Slow Motion is 5
Turbo is 75
Frame Skipping is Disabled
MTGS is unchecked
GS Window
Fit to Window/Screen
1366/768
100 Zoom
Hide Window and Double Click Toggles Fullscreen are the only things checked, everything else is unchecked
Speedhacks are enabled and all 5 are checked
EE Cyclerate is -2 (this helps with the lag)
VU Cycle Stealing is 0
Game Fixes are disabled
Video Plugin Settings are the following
NVIDIA GeForce GTX 660
Direct3D9 Hardware (Direct3D11 seems to run a lot slower)
Interlacing is None
8 Big Texture is checked
Custom Resolution at 1366/768
Bilnear Forced
CRC is Full
HW Hacks are enabled, and the only thing changed is MSAA 8x (that didn't change my speed at all)
Logaritthmic Z and Alpha Correction are unchecked.
Those are my settings, I wouldn't think anything in there is causing it to crash, but figured I would jot them down just incase.
As for my computer settings, as you can see im running NVIDIA GeForce GTX 660 graphics card
AMD Athlon X4 760k Quad Core Prcessor 3.80 GHz
8GB Ram