well, i thought of playing my dbz bt 3 again for a while. 
So when, i was in the battle screen, the characters were fine, but the background in the back was garbage'd. i.e. a very very little part of the mountains looked as if they were placed a little away from where they should be in a real PS2. and that part of mountain flashes there as my character moves in the air. Cannot get the image because this error doesn't appears in the snapshot. this happens when i play the game.
most propably the things get a bit misplaced because of my d3d internal resolution. i tried all the resolution such as NATIVE, 1024 x 1024, 512 x 448,
1024 x 896, and even the scaling. but none of them solved the problem fully. Native reduced this problem much but the game looked very bad.
Can anyone suggest a proper D3D resolution for me.
Game is NTSC, with a computer resolution of 1024 x 768.
Offset hack tried but without any good results.

So when, i was in the battle screen, the characters were fine, but the background in the back was garbage'd. i.e. a very very little part of the mountains looked as if they were placed a little away from where they should be in a real PS2. and that part of mountain flashes there as my character moves in the air. Cannot get the image because this error doesn't appears in the snapshot. this happens when i play the game.

most propably the things get a bit misplaced because of my d3d internal resolution. i tried all the resolution such as NATIVE, 1024 x 1024, 512 x 448,
1024 x 896, and even the scaling. but none of them solved the problem fully. Native reduced this problem much but the game looked very bad.
Can anyone suggest a proper D3D resolution for me.
Game is NTSC, with a computer resolution of 1024 x 768.
Offset hack tried but without any good results.
![[Image: recodersignature2.png]](http://imageshack.us/a/img222/4184/recodersignature2.png)