Posts: 28.936
Threads: 16
Joined: Dec 2008
Reputation:
606
Location: 127.0.0.1
AGP cards ?
It still exists ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Posts: 3.689
Threads: 79
Joined: Jan 2016
Reputation:
71
Location: USA
07-12-2017, 11:59 AM
(This post was last modified: 07-12-2017, 12:03 PM by CK1.)
Whew my last AGP card was a GeForce 4 MX; it's a long obsolete standard.
Further research shows that OP's card is an DX 10.1 XFX model from '09. Didn't think they'd still be making AGP stuff then.
I don't think OP will be seeing any usable performance from this card. Considering it's age, it probably performs worse than modern integrated Intel graphics.
Posts: 28.936
Threads: 16
Joined: Dec 2008
Reputation:
606
Location: 127.0.0.1
(07-12-2017, 12:13 PM)Nerb Wrote: The bottle neck seems to be just the data transfer on the agp bus due to the rialto bridge.
Perhaps using a LZ4 compression on GIF bus data
You could get a great improvement in performance.
This could be true in the fery few cases where the gpu power is the limiting factor of global performance.
I'll leave this to gregory and move this to the plugins section
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Posts: 6.069
Threads: 68
Joined: May 2010
Reputation:
167
Location: Grenoble, France
8 bits texture will compress the texture. You can do further compression but it won't make your PC faster. It will kill your CPU which will kill the emulation.
The only solution is to upgrade your PC.
Posts: 28.936
Threads: 16
Joined: Dec 2008
Reputation:
606
Location: 127.0.0.1
then, you can try to modify gsdx to add that feature.
It's an open source project after all
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go