07-13-2017, 02:57 PM
(07-13-2017, 02:22 PM)gregory Wrote: Yes but your main memory is slow too. And normally game compress texture before the release, and main goal is to reduce load on the VRAM not to reduce VRAM requirement. Here you want to compress texture on the fly, the cost won't be the same. PS2 texture are small, and most of them only use 8 bits by color (with a palette). Besides you also need to send vertices data and others stuff.
AGP & DDR1 are antiquity.
I have several pc at home but that particular pc is a jewel of retrocomputing i keep it connected to an old tv crt with a special rgb cable.
On another pc e4300 @ 2660ghz ddr2 800 single channel,
I have lower CPU and memory speeds (bench made with aida64) but the pciex bus is four to five times faster and the problem does not exist with pcsx2.
the agp pc run dolphin emu very fast perhaps because the textures are already compressed in dx format.
Or I miss something.