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purple square in front of light sources in silent hill shattered memories
I am using r5065 with gsdx11 software and the rest on default. Tried different clamping modes and doesn't help. Please look into this, I have also attached a .gs file.

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.7z   gsdx_20120127235826.7z (Size: 1,68 MB / Downloads: 61)

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that looks amusingly like the burnout purple window glitch....
Oops, this bug has been there in the google repository since the first revision. The not block aligned filled rectangles were not color-masked correctly. There are more unaligned rectangle edges now because the multi-threaded renderer splits up the screen to smaller pieces. Nice find.

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