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This is true, however, if you look through a decompiled copy of the farcry 2 dunia.dll you'll see there are ATI specific 32bit format hacks, mainly reorganising the order for performance improvements. That doesn't change the fact that AMD has and does have on and off Texture format issues, and has done since Catalyst 8.5.
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08-27-2011, 05:32 AM
(This post was last modified: 08-27-2011, 05:34 AM by xstyla.)
ahh ok. I can't find that on google just for the moment. if you'd have hotlinked me I'd smash your argument once more. but I'm sure you don't wanna show your fake balls right now.
but I wanna say:
for top notch pc game developers... optimizing graphics to ultimate performance and not fixing your fake and fictional driver bugs and stuff is a completely different matter. they probably did it really for the performance reasons... nothing else. and... say... farcry 2 does run really fast at high detail on every hardware... does it?!
so far... another point for me.
and this' where I end this cause it bores me to play that "one sided game" !!! and I could have better things to do.
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yeah, onesided in that so far all you've done is scored home goals.
stick to your hobby coding you clown.
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hey can you tell me what is the thing that make that value 0 ?
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(08-27-2011, 06:49 AM)abdo123 Wrote: hey can you tell me what is the thing that make that value 0 ?
value 0? where? you mean this thread? if so... yeah... the last posts were just *****.
back on the topic? as posted before... this' mosdef a bug in the the asmed SSE2 code. that's something the official devs or gabest might think about... dunno if they will. ask them.
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going from memory, radeons also get a improvement by swapping around the texture format RGBA 8:8:8:8 to ARGB
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Thanks for raping the thread with useless nvidia vs ati crap. Closed.