06-09-2010, 03:38 AM
Just kinda wondering, why is it that when I use "Native" mode in gsdx I end up getting worse framerate? (less than 60 fps, unplayable levels for some games like DQ8, Rogue Galaxy, Radatia Stories, Ico to name a few).
But when using 2x, 3x or even 4x scaling I playable framerates (well over 60 when not limited, with 4x usually around 50-65 depending on game.
used gsdx (ssse3) dx10/11, hardware mode. speedhacks never really helped when using "native" either, or atleast made no difference in framerate.
It was just something that caught my eye when I was messing around copying down settings that worked best for my system for 0.9.7 compiles.
Tried a few different builds, including the public 0.9.7 beta, same result in reguards to "native" being checked. only difference between builds were memleak fixes (yay!) and more fps when not using the "native" box.
Not that I'm complaining about the speed I get, just kinda figured native would get the higher framerate.
But when using 2x, 3x or even 4x scaling I playable framerates (well over 60 when not limited, with 4x usually around 50-65 depending on game.
used gsdx (ssse3) dx10/11, hardware mode. speedhacks never really helped when using "native" either, or atleast made no difference in framerate.
It was just something that caught my eye when I was messing around copying down settings that worked best for my system for 0.9.7 compiles.
Tried a few different builds, including the public 0.9.7 beta, same result in reguards to "native" being checked. only difference between builds were memleak fixes (yay!) and more fps when not using the "native" box.
Not that I'm complaining about the speed I get, just kinda figured native would get the higher framerate.
