redlof's Guide to Convert Codetwink Cheats to PNACH Files! for newbs.
#31
The codes are already in RAW format there's no need to decrypt just enter them as is.

gametitle=Final Fantasy X [SCES 50490] (E) [FB479A8B]
comment=code for character
//Unlimited Gil
patch=1,EE,0031D218,short,0000FFFF
// Tidus All Tech-spezial-magie
patch=1,EE,0031EADA,short,E1175F9D
patch=1,EE,0031EADC,word,CBE0CA65
patch=1,EE,0031EAE0,word,004C8800
patch=1,EE,0031EAE4,short,FD7A4128
PC Specs
OS: Windows XP Professional SP2 32bit
CPU: Intel Pentium 4 2.00GHz
Memory: 768MB DDR2
GPU: SiS 650
SPU: Philips PSC605
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#32
(03-21-2009, 09:26 AM)kevstah2004 Wrote: The codes are already in RAW format there's no need to decrypt just enter them as is.

gametitle=Final Fantasy X [SCES 50490] (E) [FB479A8B]
comment=code for character
//Unlimited Gil
patch=1,EE,0031D218,short,0000FFFF
// Tidus All Tech-spezial-magie
patch=1,EE,0031EADA,short,E1175F9D
patch=1,EE,0031EADC,word,CBE0CA65
patch=1,EE,0031EAE0,word,004C8800
patch=1,EE,0031EAE4,short,FD7A4128

Could you please explain what you did??? because you gave me codes that only have the last half of them decrypted.
Also what does the short part mean???
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#33
When an address start of with
0 = Byte
1 = Short
2 = Word
when you come to make a patch though you just ignore the first digit of every address and change it to 0.
The codes where already ready in RAW format to begin with I didn't decrypt anything.
The codebreaker equivalent of the infinite gil raw code is 1A613D30 0000FFFF.
http://cheats.codetwink.com/ps2/view/3971/8/
none of the codes posted on there for that game use common v7 encryption so to convert any of the codes to there raw format on that page make sure the option is turned off in cbcrypt.
PC Specs
OS: Windows XP Professional SP2 32bit
CPU: Intel Pentium 4 2.00GHz
Memory: 768MB DDR2
GPU: SiS 650
SPU: Philips PSC605
Reply
#34
(03-21-2009, 10:54 AM)kevstah2004 Wrote: When an address start of with
0 = Byte
1 = Short
2 = Word
when you come to make a patch though you just ignore the first digit of every address and change it to 0.
The codes where already ready in RAW format to begin with I didn't decrypt anything.
The codebreaker equivalent of the infinite gil raw code is 1A613D30 0000FFFF.
http://cheats.codetwink.com/ps2/view/3971/8/
none of the codes posted on there for that game use common v7 encryption so to convert any of the codes to there raw format on that page make sure the option is turned off in cbcrypt.
You used the NTSC version of Final Fantasy X. I'm using the PAL version.
Could somebody help me with the PAL codes that redlof posted??


Attached Files
.txt   Final_Fantasy_X_PAL.txt (Size: 24,71 KB / Downloads: 725)
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#35
(03-21-2009, 06:13 PM)dj_jm09 Wrote:
(03-21-2009, 10:54 AM)kevstah2004 Wrote: When an address start of with
0 = Byte
1 = Short
2 = Word
when you come to make a patch though you just ignore the first digit of every address and change it to 0.
The codes where already ready in RAW format to begin with I didn't decrypt anything.
The codebreaker equivalent of the infinite gil raw code is 1A613D30 0000FFFF.
http://cheats.codetwink.com/ps2/view/3971/8/
none of the codes posted on there for that game use common v7 encryption so to convert any of the codes to there raw format on that page make sure the option is turned off in cbcrypt.
You used the NTSC version of Final Fantasy X. I'm using the PAL version.
Could somebody help me with the PAL codes that redlof posted??

Instead of using byte or short, just use word.
use the codes that I provided and if the code crashes the emulator then replace the first letter of the code line with 0.
eg., 1xxxxxxx xxxxxxxx crashes the emulator then replace 1 by 0
as 0xxxxxxx xxxxxxxx. If it does not crash the emulator then it will work.
But, if a code which does not crash the emulaotr but also does not work, it only means that the code is not meant for the disc version that you own.
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#36
But what if your using a group of codes like
00000004 00001234
00000008 00005678
0000000C 00009ABC
won't that cause problems because it's writing the value as a word instead of a short? the address 00000006-00000008 would be trying to write both 0000 and 5678.
(03-21-2009, 06:13 PM)dj_jm09 Wrote:
(03-21-2009, 10:54 AM)kevstah2004 Wrote: When an address start of with
0 = Byte
1 = Short
2 = Word
when you come to make a patch though you just ignore the first digit of every address and change it to 0.
The codes where already ready in RAW format to begin with I didn't decrypt anything.
The codebreaker equivalent of the infinite gil raw code is 1A613D30 0000FFFF.
http://cheats.codetwink.com/ps2/view/3971/8/
none of the codes posted on there for that game use common v7 encryption so to convert any of the codes to there raw format on that page make sure the option is turned off in cbcrypt.
You used the NTSC version of Final Fantasy X. I'm using the PAL version.
Could somebody help me with the PAL codes that redlof posted??

Whoops I thought it said SCUS.
http://uk.codejunkies.com/search/codes/F...-1___.aspx
http://xs.xploder.net/xploder/xploderui....ab=gc&vn=4
http://xs.xploder.net/xploder/xploderui....ab=gc&vn=4
http://xs.xploder.net/xploder/xploderui....ab=gc&vn=4
use Omiconvert to convert them to RAW unencrypted.
PC Specs
OS: Windows XP Professional SP2 32bit
CPU: Intel Pentium 4 2.00GHz
Memory: 768MB DDR2
GPU: SiS 650
SPU: Philips PSC605
Reply
#37
(03-21-2009, 08:53 PM)kevstah2004 Wrote: But what if your using a group of codes like
00000004 00001234
00000008 00005678
0000000C 00009ABC
won't that cause problems because it's writing the value as a word instead of a short? the address 00000006-00000008 would be trying to write both 0000 and 5678.
and where would you find a code like that. Did you actually try it?
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#38
When your writing string values or have a bunch of short codes next to each over like

SmackDown Vs Raw 2009 (RAW PAL) Triple H Move-Set Modifier
(Standing Actions)
1048967E 0000???? - Ring-In
10489680 0000???? - Ring-Out
10489682 0000???? - Taunt 1
10489684 0000???? - Taunt 2
10489686 0000???? - Taunt 3
10489688 0000???? - Taunt 4
PC Specs
OS: Windows XP Professional SP2 32bit
CPU: Intel Pentium 4 2.00GHz
Memory: 768MB DDR2
GPU: SiS 650
SPU: Philips PSC605
Reply
#39
actually, byte short and word are only for the second part of the code, its talking about how much information it should be looking at.
for example, 11111111 xxxxxxxx short would only look the far right digits so far, and byte would be even less, where as word looks at the whole part.
only use short and byte when you know exactly what your doing with them, all other times, word will work just perfectly.
im not even exactly sure when to use byte and short, but its not like its a major deal, word works just perfectly.
[Image: 1816969.png]
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#40
(03-23-2009, 07:53 PM)anorexic Wrote: actually, byte short and word are only for the second part of the code, its talking about how much information it should be looking at.
for example, 11111111 xxxxxxxx short would only look the far right digits so far, and byte would be even less, where as word looks at the whole part.
only use short and byte when you know exactly what your doing with them, all other times, word will work just perfectly.
im not even exactly sure when to use byte and short, but its not like its a major deal, word works just perfectly.

Actually the first number in a code means the size to be written, so if you see a code like

00123456 0000001
10123456 0000001
20123456 0000001

the first only want to write 01
the second want to write 0001
the third want to write 00000001

If you translate all with "word" you are writing 0's to addresses that should'nt be changed.

Quote:10489680 0000???? - Ring-Out
10489682 0000???? - Taunt 1
10489684 0000???? - Taunt 2
10489686 0000???? - Taunt 3
10489688 0000???? - Taunt 4
In this example if you use word the first code writes
Code:
address    data
10489680  ??
10489681  ??
10489682  00
10489683  00
And the second overwrites
Code:
address    data
10489682  ??
10489683  ??
10489684  00
10489685  00

If you use short the first onl writes to
Code:
address    data
10489680  ??
10489681  ??
and the second to
Code:
address    data
10489682  ??
10489683  ??
without overwriting anything

Anyway you only can translate codes that start by 0,1,2 with redlof's method, any other code should not work

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