03-20-2009, 09:10 PM
yeah got it, will give it a go thanks
regarding FF12 and a small issue
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03-20-2009, 09:10 PM
yeah got it, will give it a go thanks
03-20-2009, 09:11 PM
no prob. tell me if it worked
03-20-2009, 09:24 PM
unfortunately it didnt, but i got a feeling that i just have way too many files in the folder and the emu is just getting confused with it all being in there more specifically because its been dragged backwards and forwards between xp and vista probably hasnt helped (from way back in early 0.9.5 days) so i'll just use the installer version have everything back to normal if it doesnt help then a stutter every so often aint gonna stop me. thanks anyway for the help
03-20-2009, 09:26 PM
if it keeps studderin let me know I'll see what I can come up with
03-21-2009, 01:31 AM
same thing happened to me recenetly at first it was ok but now it glitches a little right before i make a move for example....also using ff12 pal v
03-21-2009, 01:39 AM
(03-20-2009, 08:57 PM)dnbyrd Wrote: I have the same issue with the US version of FFXII. The game will stutter in most combat sequences; it seems to happen the most when sounds are called (like sword swings). Otherwise emulation runs perfect; I always run 60 fps limit with no speedhacks outside of default settings, and FMV's run great. I run the game from iso. Same as this? http://forums.ngemu.com/pcsx2-forum/1156...-drop.html Try disabling rumble in the game and in Lilypad.
03-21-2009, 02:16 AM
Same thing here... And i've noticed that every time the game freezes for a few seconds in my console shows this: "vtlb/mmap: block tracking reset..."
Is this normal? Comp specs: Intel Core Duo E4300 3 Ghz 2GB Ram xp Geforce 8600 GT PCSX2 0.9.6 793 GSDX 1.14 730 zerospu2 0.46 Linuz Iso 0.8.0 Lilypad 0.9.4
03-21-2009, 05:05 AM
Thanks to all for the suggestions.
I had already disabled rumble and screen shake in-game, but where is the setting for rumble in lilypad? I don't see it listed. Anyway, in the meantime i've been using zeroSPU2 plugin for sound, which is not as good in quality but the stuttering is not as noticeable (though it still exists).
03-21-2009, 03:21 PM
yeah i noticed the same, the stuttering is annoying tho as its the only game that does it for me..every other game ive thrown at it seems to be fine and doesnt stutter
I have an issue with camera stuttering/shaking. It seems to be a matter of floating point precision when there are relatively far objects on the screen. Has anyone else experienced this?
(Using latest svn, GS plugin is GSDX on WinXP) |
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