sc3 lag
#11
Actually r4600 also has the bug, every build after r4592 has it so you have to find one before that.
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#12
(10-22-2011, 07:08 PM)Bositman Wrote: Actually r4600 also has the bug

No it doesn't, GSdx r4600 was from the 0.9.8 branch where it was decided not to include either that fix or the AVX GSdx builds for the final 0.9.8 as they were not tested enough at the time Tongue2
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64
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#13
Then why isn't it working for me? Sad Tongue
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#14
I wonder if it is possible to have constant 60fps in all stages. Mine would go down to ~47fps in front of cathaderal's fountains.
Processor: "Phenom II X4 B55 OC 3.5GHz" GPU: "Sapphire HD 6870" SPU: "Realtek ALC889" RAM: "4GB" OS: "Win 7 x64 SP1"
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#15
With the right GSdx of course it's possible. I get way above 60 FPS but it depends on your processor...
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#16
I guess 3.2GHz sse2 won't do eh...
Processor: "Phenom II X4 B55 OC 3.5GHz" GPU: "Sapphire HD 6870" SPU: "Realtek ALC889" RAM: "4GB" OS: "Win 7 x64 SP1"
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#17
Pretty much, you could use the VU cycle stealing speedhack for speed but reduced smoothness tho.
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64
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#18
yeah I tried that. And then I switched from aero to classic visual style the emulation became laggier. U have any idea why?
Processor: "Phenom II X4 B55 OC 3.5GHz" GPU: "Sapphire HD 6870" SPU: "Realtek ALC889" RAM: "4GB" OS: "Win 7 x64 SP1"
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