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"sceMpegGetPicture is aborted" with ZeroSPU 0.4.6
(first of all i mixed the plugins, i meant P.E.Op.S instead of ZeroSPU)

P.E.Op.S SPU2 1.9.0 causes an "sceMpegGetPicture is aborted" error in game cinematics, I.E in FFXII

It is nothing serious, but it causes the sound and image to stop and blur out for a second.

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Try SPU2Gigaherz
CPU: Intel Core i7 3770s 3.1 GHz (Turbo 3.9 GHz)
GPU: Nvidia GeForce GTX 980 4096 MB
RAM: 8192 MB DDR3
MOBO: Asus P8Z77-V LK
OS: Windows 10 Pro 64-bit
(01-11-2009, 05:10 PM)Nokiaman Wrote: Try SPU2Gigaherz

I have tried the others, but i found P.E.Op.Ss ability to generate sound independent of game speed invaluable, besides gigaherz got that horrid squeaking sounds bug.

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