"sceMpegGetPicture is aborted" with ZeroSPU 0.4.6
#1
(first of all i mixed the plugins, i meant P.E.Op.S instead of ZeroSPU)

P.E.Op.S SPU2 1.9.0 causes an "sceMpegGetPicture is aborted" error in game cinematics, I.E in FFXII

It is nothing serious, but it causes the sound and image to stop and blur out for a second.
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#2
Try SPU2Gigaherz
CPU: Intel Core i7-10700K 3.8 GHz (Turbo 5.1 GHz)
GPU: Nvidia GeForce RTX 3070 (8 GB)
RAM: Corsair 32GB KIT DDR4 3200MHz CL16 Vengeance LPX
MOBO: Asus TUF GAMING Z490-PLUS
OS: Windows 10 Pro 64-bit
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#3
(01-11-2009, 05:10 PM)Nokiaman Wrote: Try SPU2Gigaherz

I have tried the others, but i found P.E.Op.Ss ability to generate sound independent of game speed invaluable, besides gigaherz got that horrid squeaking sounds bug.
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