score points interface not showing in Manhunt 2
#1
Hi y'all, I'm having a trouble with Manhunt 2, basically, when I finish the level, the score point interface is not showing. That area is blank.
D'you know how can I fix this issue? Everything works just fine except this. I tried both software and hardware gs settings but I got the same problem, also, if this can be usefull for you, I play the PAL Europe version of the game. I hope somebody will be able to help me.
Thank you in advice and have a nice day!


Attached Files Thumbnail(s)
   
Reply

Sponsored links

#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#3
(12-16-2022, 05:52 PM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]

Hi, not sure if I understood the way I must post the log, I will copy and paste the entire text inside the file log. Sorry  Unsure

---------------------------------------------------------------------------

PCSX2 1.6.0-20200506140834- compiled on May  6 2020
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System =  Microsoft Windows 11 Pro (build 22000), 64-bit
Physical RAM    =  16335 MB
CPU name        =  Intel® Core™ i7-4790K CPU @ 4.00GHz
Vendor/Model    =  GenuineIntel (stepping 03)
CPU speed        =  3.989 ghz (8 logical threads)
x86PType        =  Standard OEM
x86Flags        =  bfebfbff 7ffafbbf
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from C:\Program Files (x86)\PCSX2\plugins...
Bound  GS: GSdx32-AVX2.dll [GSdx 20200506140834 (MSVC 19.25 AVX2/AVX2) 1.2.0]
Bound  PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
(GameDB) 9858 games on record (loaded in 131ms)
Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
Bound  FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Software renderer)
Opening CDVD
isoFile open ok: C:\Users\lu59\Desktop\Manhunt 2 (Europe) (En,Fr,De,Es,It).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1298240 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Users\lu59\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\lu59\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe  v02.00(14/06/2004)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_548.19;1
(SYSTEM.CNF) Software version = 2.00
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SLES_548.19;1) Game CRC = 0x887AD3A0, EntryPoint = 0x00368638
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_548.19;1
(SYSTEM.CNF) Software version = 2.00
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0OhmySDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0: OSDSYS
0 00100000 000586dc ......
Loaded, rom0: OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..
ROM directory not found

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0: OSDVER flag 1 data 4a978
open fd = 2
open name rom0: ROMVER flag 1 data 4a978
open fd = 2
open name rom0: XDEV9 flag 1 data 4a978
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0: XDEV9SERV args 0 arg
loadmodule: id -200, ret 1
open name rom0: FONTM flag 1 data 4a978
open fd = 2
open name rom0: FNTIMAGE flag 1 data 4a978
open fd = 2
open name rom0: SNDIMAGE flag 1 data 4a978
open fd = 2
open name rom0: TEXIMAGE flag 1 data 4a978
open fd = 2
open name rom0: ICOIMAGE flag 1 data 4a978
open fd = 2
open name rom0: TZLIST flag 1 data 4a978
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 0
open name rom0: PS1ID flag 1 data 4a978
open fd = 2
open name rom0: PS1VERE flag 1 data 4a978
open fd = 2
open name rom1: DVDID flag 1 data 4a978
open fd = -6
(UpdateVSyncRate) Mode Changed to DVD PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
ExecutePs2GameDisk
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_548.19;1
(SYSTEM.CNF) Software version = 2.00
(SYSTEM.CNF) Disc region type = PAL
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_548.19;1
(SYSTEM.CNF) Software version = 2.00
(SYSTEM.CNF) Disc region type = PAL
open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 4a978
open fd = 2
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_548.19;1
(SYSTEM.CNF) Software version = 2.00
(SYSTEM.CNF) Disc region type = PAL
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_548.19;1
(SYSTEM.CNF) Software version = 2.00
(SYSTEM.CNF) Disc region type = PAL
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0TongueS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0TongueS2LOGO
0 01000000 00019bf0 ..
Loaded, rom0TongueS2LOGO
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 44078
open fd = 2
loadmodule: fname rom0OhmySDSND args 0 arg
loadmodule: id 25, ret 0
_spu_rev_offsetaddr 1dfff1
### addr = 2097120  size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
(UpdateVSyncRate) Mode Changed to PAL.
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_548.19;1
(SYSTEM.CNF) Software version = 2.00
(SYSTEM.CNF) Disc region type = PAL
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_548.19;1
(SYSTEM.CNF) Software version = 2.00
(SYSTEM.CNF) Disc region type = PAL
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_548.19;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_548.19;1
(SYSTEM.CNF) Software version = 2.00
(SYSTEM.CNF) Disc region type = PAL
Input ELF format filename = cdrom0:¥SLES_548.19;1
0 00100000 00382ab0 .........................................................
Loaded, cdrom0:¥SLES_548.19;1
start address 0x368638
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00368638 about to get recompiled. Load patches first.
Get Reboot Request From EE
GSdx Lookup CRC:887AD3A0
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥PS2¥MODULES¥SIO2MAN.IRX args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥PS2¥MODULES¥MCMAN.IRX args 0 arg
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥PS2¥MODULES¥MCSERV.IRX args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥PS2¥MODULES¥PADMAN.IRX args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥PS2¥MODULES¥LIBSD.IRX args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥PS2¥MODULES¥SDRDRV.IRX args 0 arg
SDR driver version 4.0.1 © SCEI
Exit rsd_main
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥PS2¥MODULES¥CRI_ADXI.IRX args 10 arg spucore=1
CRI ADX Driver Ver.9.98a(Nov 22 2006 20:25:08)
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority  = 39
CRI ADX Driver : DTX Thread Priority  = 48
CRI ADX Driver : SPU CORE Number = 1
CRI ADX Driver : sceSdInit(SD_INIT_COLD) call.
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:¥PS2¥MODULES¥SCREAM.IRX args 9 arg do_rpc=0

==========================================================
SCREAM ©2003        Sony Computer Entertainment America
by Buzz Burrowes                            v2.0.3
                        (built Jan 16 2004 at 11:08:44)
(build with sce library rev 2.8.1)
==========================================================
    Thread Priorities:
                        Sound Tick = 9
                          Main RPC = 58
                        Loading RPC = 59
==========================================================

loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥PS2¥MODULES¥USBD.IRX args 0 arg do_rpc=0
USB Driver (Version 1.4.0)
loadmodule: id 33, ret 2
loadmodule: fname cdrom0:¥PS2¥MODULES¥LGAUD.IRX args 0 arg do_rpc=0
lgAud Version 1.10.006, built on Jan 31 2005 at 19:44:59
* thread priority 48
* RPC server with max stream size: 65536 bytes
loadmodule: id 34, ret 2
loadmodule: fname cdrom0:¥PS2¥MODULES¥SNDSCRM.IRX args 10 arg bufsize=1
$Id: age-modified-for-MH2 Release rpc BCF7 $
v810 built on May 25 2007 11:19:25 $
loadmodule: id 35, ret 0
loadmodule: fname cdrom0:¥PS2¥MODULES¥CDVDSTM.IRX args 0 arg bufsize=1
loadmodule: id 36, ret 2
AgeSnd: System: Free IOP memory: 966400 bytes (943 KB)
AgeSnd: Free IOP memory before bank load: 962048 bytes (939 KB)
AgeSnd: Free SPU memory before bank load: 1987584 bytes (1941 KB)
AgeSnd: Loading sound bank from file cdrom0:¥AUDIO¥PS2¥SFX¥FRONTEND.BNK
AgeSnd: System: Free IOP memory: 961280 bytes (938 KB)
AgeSnd: Free IOP memory after bank load: 961280 bytes (938 KB)
AgeSnd: Free SPU memory after bank load: 1922560 bytes (1877 KB)
AgeSnd: Free IOP memory before bank load: 935424 bytes (913 KB)
AgeSnd: Free SPU memory before bank load: 1922560 bytes (1877 KB)
AgeSnd: Loading sound bank from file cdrom0:¥AUDIO¥PS2¥SFX¥FOOT.BNK
AgeSnd: System: Free IOP memory: 920320 bytes (898 KB)
AgeSnd: Free IOP memory after bank load: 920320 bytes (898 KB)
AgeSnd: Free SPU memory after bank load: 1610432 bytes (1572 KB)
AgeSnd: Free IOP memory before bank load: 920320 bytes (898 KB)
AgeSnd: Free SPU memory before bank load: 1610432 bytes (1572 KB)
AgeSnd: Loading sound bank from file cdrom0:¥AUDIO¥PS2¥SFX¥COLL.BNK
AgeSnd: System: Free IOP memory: 629760 bytes (615 KB)
AgeSnd: Free IOP memory after bank load: 629760 bytes (615 KB)
AgeSnd: Free SPU memory after bank load: 1327168 bytes (1296 KB)
AgeSnd: Free IOP memory before bank load: 629760 bytes (615 KB)
AgeSnd: Free SPU memory before bank load: 1327168 bytes (1296 KB)
AgeSnd: Loading sound bank from file cdrom0:¥AUDIO¥PS2¥SFX¥MISC.BNK
AgeSnd: System: Free IOP memory: 629760 bytes (615 KB)
AgeSnd: Free IOP memory after bank load: 629760 bytes (615 KB)
AgeSnd: Free SPU memory after bank load: 1108032 bytes (1082 KB)
AgeSnd: Free IOP memory before bank load: 623616 bytes (609 KB)
AgeSnd: Free SPU memory before bank load: 1108032 bytes (1082 KB)
AgeSnd: Loading sound bank from file cdrom0:¥AUDIO¥PS2¥SFX¥DOORS.BNK
AgeSnd: System: Free IOP memory: 623616 bytes (609 KB)
AgeSnd: Free IOP memory after bank load: 623616 bytes (609 KB)
AgeSnd: Free SPU memory after bank load: 914816 bytes (893 KB)
DVCI: Can't read filelist file.(¥flist.dir)
open fail name ¥¥MOVIES¥STINGER.SUB;1
open fail name ¥¥MOVIES¥TITLE.SUB;1
padman: *** VBLANK OVERLAP ***
AgeSnd: System: Free IOP memory: 935680 bytes (913 KB)
AgeSnd: Free IOP memory before bank load: 935424 bytes (913 KB)
AgeSnd: Free SPU memory before bank load: 1901040 bytes (1856 KB)
AgeSnd: Loading sound bank from file cdrom0:¥AUDIO¥PS2¥SFX¥FRONTEND.BNK
AgeSnd: System: Free IOP memory: 935424 bytes (913 KB)
AgeSnd: Free IOP memory after bank load: 935424 bytes (913 KB)
AgeSnd: Free SPU memory after bank load: 1836016 bytes (1792 KB)
AgeSnd: Free IOP memory before bank load: 929280 bytes (907 KB)
AgeSnd: Free SPU memory before bank load: 1836016 bytes (1792 KB)
AgeSnd: Loading sound bank from file cdrom0:¥AUDIO¥PS2¥SFX¥FOOT.BNK
AgeSnd: System: Free IOP memory: 601600 bytes (587 KB)
AgeSnd: Free IOP memory after bank load: 601600 bytes (587 KB)
AgeSnd: Free SPU memory after bank load: 1523888 bytes (1488 KB)
AgeSnd: Free IOP memory before bank load: 601600 bytes (587 KB)
AgeSnd: Free SPU memory before bank load: 1523888 bytes (1488 KB)
AgeSnd: Loading sound bank from file cdrom0:¥AUDIO¥PS2¥SFX¥COLL.BNK
AgeSnd: System: Free IOP memory: 601600 bytes (587 KB)
AgeSnd: Free IOP memory after bank load: 601600 bytes (587 KB)
AgeSnd: Free SPU memory after bank load: 1240624 bytes (1211 KB)
AgeSnd: Free IOP memory before bank load: 595456 bytes (581 KB)
AgeSnd: Free SPU memory before bank load: 1240624 bytes (1211 KB)
AgeSnd: Loading sound bank from file cdrom0:¥AUDIO¥PS2¥SFX¥MISC.BNK
AgeSnd: System: Free IOP memory: 595456 bytes (581 KB)
AgeSnd: Free IOP memory after bank load: 595456 bytes (581 KB)
AgeSnd: Free SPU memory after bank load: 1021488 bytes (997 KB)
AgeSnd: Free IOP memory before bank load: 595456 bytes (581 KB)
AgeSnd: Free SPU memory before bank load: 1021488 bytes (997 KB)
AgeSnd: Loading sound bank from file cdrom0:¥AUDIO¥PS2¥SFX¥DOORS.BNK
AgeSnd: System: Free IOP memory: 595456 bytes (581 KB)
AgeSnd: Free IOP memory after bank load: 595456 bytes (581 KB)
AgeSnd: Free SPU memory after bank load: 828272 bytes (808 KB)
open fail name ¥MOVIES¥A01_ES_I.PSS;1
open fail name ¥MOVIES¥A01_ES_I.PSS;1
AgeSnd: Free IOP memory before bank load: 284928 bytes (278 KB)
AgeSnd: Free SPU memory before bank load: 828272 bytes (808 KB)
AgeSnd: Loading sound bank from file cdrom0:¥LEVELS¥A01_ES¥WEAPONS.BNK
AgeSnd: System: Free IOP memory: 284928 bytes (278 KB)
AgeSnd: Free IOP memory after bank load: 284928 bytes (278 KB)
AgeSnd: Free SPU memory after bank load: 692656 bytes (676 KB)
AgeSnd: Free IOP memory before bank load: 284928 bytes (278 KB)
AgeSnd: Free SPU memory before bank load: 692656 bytes (676 KB)
AgeSnd: Loading sound bank from file cdrom0:¥LEVELS¥A01_ES¥A01_ESCA.BNK
AgeSnd: System: Free IOP memory: 284928 bytes (278 KB)
AgeSnd: Free IOP memory after bank load: 284928 bytes (278 KB)
AgeSnd: Free SPU memory after bank load: 89904 bytes (87 KB)
open fail name ¥MOVIES¥A01_ES_O.PSS;1
AgeSnd: System: Free IOP memory: 935680 bytes (913 KB)
AgeSnd: Free IOP memory before bank load: 935424 bytes (913 KB)
AgeSnd: Free SPU memory before bank load: 1901040 bytes (1856 KB)
AgeSnd: Loading sound bank from file cdrom0:¥AUDIO¥PS2¥SFX¥FRONTEND.BNK
AgeSnd: System: Free IOP memory: 935424 bytes (913 KB)
AgeSnd: Free IOP memory after bank load: 935424 bytes (913 KB)
AgeSnd: Free SPU memory after bank load: 1836016 bytes (1792 KB)
AgeSnd: Free IOP memory before bank load: 929280 bytes (907 KB)
AgeSnd: Free SPU memory before bank load: 1836016 bytes (1792 KB)
AgeSnd: Loading sound bank from file cdrom0:¥AUDIO¥PS2¥SFX¥FOOT.BNK
AgeSnd: System: Free IOP memory: 601600 bytes (587 KB)
AgeSnd: Free IOP memory after bank load: 601600 bytes (587 KB)
AgeSnd: Free SPU memory after bank load: 1523888 bytes (1488 KB)
AgeSnd: Free IOP memory before bank load: 601600 bytes (587 KB)
AgeSnd: Free SPU memory before bank load: 1523888 bytes (1488 KB)
AgeSnd: Loading sound bank from file cdrom0:¥AUDIO¥PS2¥SFX¥COLL.BNK
AgeSnd: System: Free IOP memory: 601600 bytes (587 KB)
AgeSnd: Free IOP memory after bank load: 601600 bytes (587 KB)
AgeSnd: Free SPU memory after bank load: 1240624 bytes (1211 KB)
AgeSnd: Free IOP memory before bank load: 595456 bytes (581 KB)
AgeSnd: Free SPU memory before bank load: 1240624 bytes (1211 KB)
AgeSnd: Loading sound bank from file cdrom0:¥AUDIO¥PS2¥SFX¥MISC.BNK
AgeSnd: System: Free IOP memory: 595456 bytes (581 KB)
AgeSnd: Free IOP memory after bank load: 595456 bytes (581 KB)
AgeSnd: Free SPU memory after bank load: 1021488 bytes (997 KB)
AgeSnd: Free IOP memory before bank load: 595456 bytes (581 KB)
AgeSnd: Free SPU memory before bank load: 1021488 bytes (997 KB)
AgeSnd: Loading sound bank from file cdrom0:¥AUDIO¥PS2¥SFX¥DOORS.BNK
AgeSnd: System: Free IOP memory: 595456 bytes (581 KB)
AgeSnd: Free IOP memory after bank load: 595456 bytes (581 KB)
AgeSnd: Free SPU memory after bank load: 828272 bytes (808 KB)
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Reply
#4
Start by updating to latest nightly
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#5
(12-16-2022, 09:27 PM)jesalvein Wrote: Start by updating to latest nightly

You mean update to latest release of emulator?
Reply
#6
latest nightly build, yes
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#7
(12-16-2022, 10:55 PM)jesalvein Wrote: latest nightly build, yes
Ah yea, I used some of those releases in the past, but sometimes they where unstable, so I installed the official release.. I'll try with that builds and I'll let you know. Thanks for the help  Biggrin
Reply
#8
(12-16-2022, 10:55 PM)jesalvein Wrote: latest nightly build, yes

Hi, I just find out that the score rating at the end of each level is only for PC version of the game... I feel so stupid right now  Sad
Anyway, I've tried the new version of the emulator, and it's awesome! Looks like the RPCS3 emulator, and it's so organized. And also looks more stable than the 1.6 release.
Well, thank you for the answers anyway, and have a nice day!
Reply




Users browsing this thread: 1 Guest(s)