10-12-2011, 04:28 PM
i get blur on cutscenes. should i use native. when native is on the blur goes away. on cutscenes. but the fps is still kind of low ingame. i should have good enough comp for it. so is there some optimal settings?
settings for FFX-2.
|
10-12-2011, 04:28 PM
i get blur on cutscenes. should i use native. when native is on the blur goes away. on cutscenes. but the fps is still kind of low ingame. i should have good enough comp for it. so is there some optimal settings?
10-12-2011, 05:01 PM
If by cutscenes you mean fmvs. You have to use gsdx software mode to display them correctly.
Then switch back to hardware mode.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go
10-12-2011, 05:41 PM
ahh i see. ok then thats good to know
![]() 2gb ram intel core 2 duo CPU @ 2.93 2.94 GHz 32 bit win 7 Gforce 9800 1267mb memory
10-12-2011, 06:04 PM
Your cpu isn't strong enough to display fmvs @fullspeed.
Actually, i'm not sure if any cpu is able to do so. At least for now.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go
10-12-2011, 06:18 PM
but should i use native resolution or X2? or custom? for gameplay
Well,
![]() ![]() Enable Texture Filtering. Better use Custom, such as 1024 x 1024. It works perfect for me. Enable Frameskip to 2, 2 for FFX-2. It would give a lot of boost in speed. ![]()
10-12-2011, 06:24 PM
Are you having a problem with native, scaling or custom resolutions?
If not, pick your preference.
i'm using yesterdays svn and on native res the fmv-intro is fine in gsdx-hardware
edit: wait. its not anymore. wtf have i doneyesterday to make it work?? okay, guess it was blend-tff/bff, but its flickering now, damn.
Intel 486 DX33 33Mhz
8MB EDO Ram S3 Graphics Trio64V+ Windows 95 Running MGS3 Snake Eater fully playable @ 0.05 fps
10-13-2011, 12:22 AM
10-13-2011, 02:21 AM
(This post was last modified: 10-13-2011, 02:25 AM by Shadow Lady.)
(10-13-2011, 12:22 AM)Squall Leonhart Wrote: no you don't, you just need native res You get flickering with native res and if you use interlacing to "fix" flickering you can get wrong brightness aside from the blurring in normal gameplay. It's just much easier to press F9 while playing to switch to software mode for the FMVs and then again when they're over to switch to hardware mode again.
Core i5 3570k -- Geforce GTX 670 -- Windows 7 x64
|
« Next Oldest | Next Newest »
|